Unnessary time-consuming action in game is the reason player retention is low

Some of the ingame task require to many repitition

For example: after you finish a Legion monilith, you have to spend like atleast 15-20 second to picking up splinter and stuff on the round

Or after you finish a Harvest plot you have to pickup so many lifeforce

I think this game should be 90% killing monster and blasting and 10% doing chore not 60% blasting and 40% doing chore like prepare scarab, crafting map, choose map crafting mod, identify item, price check item, put a price on item
Last bumped on Nov 24, 2024, 6:48:29 AM

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