The Living Blade - the story of a dud unique

The Living Blade:


400pdps, fast (~1,9 aps)

Added context:
400pdps fast 1h foil costs like 50c + you get to use a shield for incredible tankiness boost. using 2h makes sense ONLY if the damage outscales 1h+shield by a long shot.

mana burn removal i consider useless. tinctures are 'piano' things, these like rhythm. you cannot build rhythm on a random proc rate. having 3 tinctures makes this mod even less reliable
and while you CAN use tinctures on any build/class - there is little to no reason to actually NOT use Warden. the 'linger'+auto-removal combo is the strongest option out there, and you cannot skip 70%+ tincture effect passives, esp when you use 2 (or 3), when these nodes get trippled in effective power
so Warden it is

ill ignore alternative power from flasks, to make things easier

this leaves us with simple equation:

is this endgame weapon (you find it from mappers, this is FAR into the endgame due to costs) actually even worth picking up, does it - in best scenario - make ANY sense to use over rare 2h sword - in an otherwise identical build?

it boils down to:
is that 3rd tincture (the least powerful out of 3 ofc) worth using 400pdps 2h sword?

it is simple math, there is no trick to it, no special features

first two tinctures are elemental(pen) + crit(aspd) with 35% effect/burn rate. these are stapples, enormous power

but what about the third? the third that makes or breaks the unique?

- unless ignite with perfect agony (bad tree position, ascendancy, weapon etc) ailment tinctures do not fit
- stun hardly works on non elemental
- bleed/poison - same (unless you go full meme with 'cold skills poison' gloves or whatever)
- rage on hit - this one is cool, might even mix with Vengeful Cry/Berserk, is it worth 50% more damage given you can get rage from Eldrith gloves or this new unique?
- Blind - strong, no denying, esp on AR/EV hybrid build, when it boosts effective evade change trough the roof and makes accuracy non-issue. but again - 50% damage?
- unique flasks? only two really make some sense (rage + cull or stun + splash).


there is an option for Perfect Agony (again..) poison with unique (Grasping Nightshade for easy wither) + poison tincutre + crit tincture but after trying numbers it also didnt really made much sense - best poison skills are 1h only (and you want Bino's or pathfinder for prolif if on a Mamba)


so

back to the post title: what is the purpose of this endgame weapon when the math alone says it is TERRIBLE choice, the playstyle is the same with 2 and 3 tinctures (piano the f.. out of it) and the itemization/build is IDENTICAL to any other warden 2h sword with 2 tinctures

i complain about bloat - people defend it saying 'oh there are no bad uniques, you just have to think harder or whatever'.

cmon, defend this

Last edited by sidtherat#1310 on Nov 25, 2024, 6:30:57 AM
Last bumped on Nov 25, 2024, 6:25:01 AM

Report Forum Post

Report Account:

Report Type

Additional Info