POE2 double punishing for death in map is not enough. Let's go further.
So for now we have two punishements for dying in map:
1) Exp penalty 2) Bricking the map It also can be considered as triple punishmenet case you can brick the only path to already juiced by towers(or lighthouses, not sure how they called) maps But let's not stop at that. Let's make the game more interesting and chalenging (frustrating and unfair) helping players to learn the game in proper (weird) way. Here are my suggestions how death in map should be punished in addition to the above: 1)Exp penalty can lower your level. Lowering level for dying too much will force players to go for easier content, thus they can enhance their skill noy dying too much 2)Players should lose all their equipment on death. Dying means that equipment is not good enough, deleting the equipment will force player to make a better one. 3)Dying at boss fight(not pinnacle) will block atlas progress till player collect special souls from every campaing boss (defeat every campaing boss again). This will make player more prepared for further boss fights. Last bumped on Nov 26, 2024, 5:17:29 PM
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In version 1.0
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" Sounds like someone should be playing hardcore! |
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