PoE2: Sad to see new and returning boring support gems
I remember a dev mentioning that support gem design would focus on altering skills in interesting ways, and no longer just "deal more damage." The primary sticking point that was repeatedly discussed throughout PoE1 is that many support gems are unchallenged best-in-slot because the damage boost is too good or rare. I thought both players and devs wanted meaningful build choices that are not a trade between damage and fun. "Players will eventually figure out how to engineer the fun out of the game." Maybe, but one of the biggest reasons for this was, I thought, well understood and planned on being avoided.
In the support gem list we have available today, I found many gems whose existence appear to disregard the PoE1 concerns. Listed below are those that really stood out to me as boring. The "downsides" on many are irrelevant. The added challenge to sustain is weak. It previously sounded like the most egregious examples would never come to PoE2. I was really hoping that damage output for any skill would be primarily built by clever combinations of class, items, and passives. That being faster and stronger later would come from finding or making better gear. Instead we have much of the same old get-more-multipliers-and-solve-mana numbers game. Bloodlust Brutality Chaos/Cold/Fire/Light/Minion/Phys Mastery Close / Ranged Combat Cold/Fire/Light Exposure Cold/Fire/Light Penetration Concentrated Effect Controlled Destruction Critical Damage Deadly Poison / Deep Cuts / Searing Flame Elemental Focus Execute Faster Attacks / Casting Feeding Frenzy Heightened Curse Hourglass Increased Armour Break Inspiration Melee Physical Damage Pulverise Reduced Cooldown Reload Speed Ruthless Splinter Swift Affliction Weapon Elemental Damage Withering Touch Many other new supports show promise, as the choice to use them does appear meaningful in their trade-offs, or the implied skill combo build requirements, or at least paired with the one-copy-per-character limitation. And I recognize that some mechanics require less damage or higher cost or some other downside to balance them. But my decision to accommodate a new and interesting interaction should not be competing with a generic huge damage boost that the game gets balanced around overall. This will lead to the same problem as PoE1: take the damage boost or you're doing it wrong. I want all of these generic boring supports to go away. I thought this was the same page everyone was on. Aside from the above list, there are also boring supports like Empowered Cull/Damage that only beg the question "do I have room?" They change nothing about how the build feels to play or how the skills function. Our hands are clearly already being heavily guided toward designing around multiple skills for combos ("synergy" seems too strong a word here). So anything that just slots in more damage by continuing to do what we're already doing is, again, boring. Please remove boring and generic damage supports. Last bumped on Nov 28, 2024, 11:05:21 PM
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In Poe2 every support gem can only be used once. And since all active skills can have five support gems you will be more than happy to have as many support gems available as possible.
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