Faridun Themed Dreadnaught Hideout
Here is my hideout using the "Dreadnaught" from the POE2 $100 ("King of the Faridun") Supporter Pack.
(Also uses "The Rust King" portal effect, included in the tier below. No other MTX required.) The hideout prioritises functionality & convenience, placing everything needed for mapping, crafting etc. in close proximity with easy access (but then decorates around that to make it a nicer environment for doing those activities). Hideout Download (POE1): https://hideoutshowcase.com/hideout/show/6880/title/Dreadnaught%20Encampment (Note: This is POE1 only at the moment. I've tried converting to POE2, but the hideout editor is too basic at the moment - I would have to remove so many unsupported items that the hideout would loose its theme & flavour.)
Spoiler
Last edited by strawwmann#6193 on Dec 20, 2024, 10:40:27 PM Last bumped on Dec 20, 2024, 10:45:24 PM
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Faridun themed Dreadnaught Encampment.
(v2.0 updated 11 Dec 2024) Now that I've played and seen the Dreadnaught at the end of Act 2 of POE2 I have updated this hideout to more closely represent it. For those who like to explore hideouts, I've completed the entire Dreadnaught (including the areas previously blocked off and unedited). The core hideout area remains with everything in close and convenient proximity for everyday mapping. (v1.0 1 Dec 2024) Uses the "Dreadnaught" hideout from the POE2 $100 ("King of the Faridun") Supporter Pack. (Also uses "The Rust King" portal effect, included in the tier below. No other MTX required.) The hideout prioritises functionality & convenience, placing everything needed for mapping, crafting etc. in close proximity with easy access (but then decorates around that to make it a nicer environment for doing those activities).
Spoiler
Last edited by strawwmann#6193 on Dec 11, 2024, 8:37:35 AM
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Nice work, I would like to use but when I try to import says: Line {0}: Invalid Variation
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" I've edited the original post to make it clear that this is for POE1 (I presume you're getting this error by trying to use the hideout in POE2?). I'll convert it to POE2 too when the editor supports more hideout assets. (The hideout would look very bland in POE2 because it doesn't support so many of the assets I've used.) |
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