poe2 GROUP PLAY scaling bug

This might have been due to the data sharding or what ever and the random people joining different parties but my 2 man party had to deal with mobs with way too much hp on all mobs bosses and white mobs might want to look into it it was like we had to kill 6 man group bosses as 2 man
it eventually fixed its self the boss went from being immortal or close to it with 13k damage to only deal 1/3 of its hp it was the first boss in the desert the goat guy, then once we had died a couple times it would get to that same hp% with only taking 3k damage is this intended after failing or was it just a scaling bug all along?
Last bumped on Jan 4, 2025, 9:11:59 PM
Have had a similar issue where bosses seemed to have significantly more health than seems reasonable for 2-player scaling. Playing solo a boss might take 3 minutes, but as a duo it gets stretched to 10 minutes. If they made it scale to more players by mistake that would make sense.
Group play enemy damage scaling needs to go. There's no reason a random mob should be dealing additional damage to players when they are having their health scaled to accommodate the additional party members. So random mobs are dealing 4000 damage in a single hit because there are 2 players in a party. Party members don't gain additional health, they have no way to combat that.


It's to the point where I avoid playing in groups for any endgame content because it's all downsides. It seems like that isn't a good design philosophy for the longevity of the game.
Last edited by Genorok#1128 on Dec 30, 2024, 2:12:39 PM
uhm we don't understand what is going on:

2 lads solo able to carry zarokh total 4-man parties... each SOLO.
tried to run zarokh with the 100% inc. boss dmg key/relic (desperate alliance vase relic).....

multiple times now. best run was me having 18-19k honor, and the 150k k tooltip dps monk at around 10k honor.

and it feels like 4+x health scaling in a 2man party? with 8x+ boss damage scaling?

What's going on? Bug? Intentional?
We just try to play the game COOP right?

WHY WOULD YOU PUNISH THAT... in an online coop... multiplayer game?!

-> Oh yeah and btw the monk solo with the unique relic, 200% inc. boss dmg and not much good boons; solos the boss in 2-3min. max.

Makes no sense at all quite frankly.
Last edited by ozram#3086 on Jan 4, 2025, 9:21:52 PM

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