Couch Co-Op - the one annoying issue in an otherwise amazing experience

Hey guys,

Thanks for this game, what a joy, the team has set the bar so very high, holy moly!

One piece of criticism though for couch co-op:

The mechanic to keep players together, there is a kind of invisible wall that gets created to keep the players in bounds as the players move too far apart, of course there is, all good. However, it seems like the bounds of this invisible wall don't adhere to the screen space very accurately, which sometimes results in me feeling stuck (dodging into an invisible wall) even though there is clearly room where I'm going. It's not that I'm dodging further away from the other player. If you draw a line from me to the other player, then I'm trying to dodge perpendicular to this line, but near the edge of the screen, and it hits this invisible wall, very frustrating, especially when it's happening in a boss fight that we're struggling so hard to finish...

This problem could be fixed by getting the wall bounds better aligned to the screen at max distance.

Another comment, a little more subjective this one: I think it would be really great if we could zoom out a little further, particularly for couch co-op.

Peace!
Last bumped on Dec 9, 2024, 7:43:21 AM
I don't think we have noticed that phenomenon yet, playing couch co-op as well on PC. It's possible we don't notice it because we just keep running around with no plan no matter what obstacles we hit, lol. I think something that could improve player separation would be to improve the visibility of the P1 and P2 markers, colors, size. This could help keep the players closer together avoiding the invisible wall.

Report Forum Post

Report Account:

Report Type

Additional Info