Small maps and tiny corridors/doors leaves minions getting stuck everywhere
I'm level 68 as an Infernalist with 7 frost mages 2 warriors and 1 cleric and i must say as a person who played minions a ton in POE 1 that by far they feel much worse in Poe 2. My biggest complaint and point of frustration at the moment is any map with small doors and corridors. In Poe 1 I would use convocation or just run far enough away to have them warp to my side. In Poe 2 if there is a small door the minions will stand side by side and block themselves from moving forward, and the current only way to fix that if i stay next to them is to ping them back over and over until they finally fit through the doorway. And if i try the other step that would normally fix it such as leaving them behind, they don't warp to me, instead they just instantly die which puts them on the respawn timer. Which running out into a map with small corridors with dead minions leaves me defenseless so that doesn't really seem a feasible option.
I love the designs of the minions that are there, and the reviving is nice, it just feels like convocation was the temp fix for minions getting stuck. And now that we don't have it, its showing how badly they can get stuck on legit everything. Last bumped on Dec 14, 2024, 4:38:55 PM
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Forgot to mention as well things such as offerings, which before you could cast and not worry about , in Poe 2 for some reason block minions, They do not block the player but they block my minions. This lends me to not wanting to use them in small maps as it creates only another obstacle to block my minions and slow me down.
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They get stuck when there is an enemy in their field of view, forcing the ones stuck behind the one or two attacking to just stand there. Maybe a something similar to what was done with dodge roll might help.
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