Why limit Giants Blood in POE2
In POE 2 there is a skill on the passive tree called Giants blood that allows you to dual wield two handed Axes Swords and Maces. This is very cool, but I just ask, why limit it to this. Why not include Staves as well. All I want in this game is to be a battle wizard. I want to be Gandalf. Gandalf used a Sword and a staff at the same time... This ability would solve what every game has failed to do. All I want is to be able to use a sword with a staff... it doesnt have to be this giants blood ability, but it makes sense to just add staves to it, it could be its own thing but I just hate how every single game to market has failed to give me the power fantasy I want of a long sword and Staff dual wielding character. I dont care if its the worst build in the game if I could use this weapon combo Id only play that combo for the next 25,000 hours im on this game. Please find a way to allow this dual wield weapon interaction.
Last edited by BoyUnderTrees#0070 on Dec 11, 2024, 6:16:02 PM Last bumped on Jan 9, 2025, 8:14:51 PM
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dude because main caster stats like spell damage and cast speed or plus skill are simply globally additive.
It won't be a weak trait it'll be an absurdly broken trait where every caster will just dual wield 2h +7 skill +170 spell damage +170 specific element damage staff. Gandalf can solo end-game pinnacle bosses naked at that point. |
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" Design issue on the devs end, Staff and shield aren't uncommon, Bows get quivers. https://www.pathofexile.com/forum/view-thread/3230407/page/1#p24493399 Ain't for lack of tryin Innocence forgives you
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Definitely lost its luster for me when I realized my dream of an 80's Action Hero Warrior dual-wielding crossbows was not to be.
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