Buff snake pit boss. It’s something ziz would make haha

Honestly it’s a very uninteresting encounter. I would recommend having the boss much closer to the entrance of the zone but not directly in the path. While the boss is alive they will be slown by 15% via a debuff which ends while the player is on solid ground or has killed the boss. Secondly remove the bosses stationary aspect allowing it to move around a much larger portion of the map. When injured the boss will retreat into its circular pit and slowly*** heal while burrowed. This adds much needed depth to a very brutus style boss and turns her into a notable enemy.
Last bumped on Dec 14, 2024, 10:24:46 AM
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