Blink+cast on dodge. town exploit and math issues.
I had my fun. So I should report this..
Blink first off, lets you go out of bounds in towns. theres a few posts on this. Blink+cast on dodge ALSO lets you cast spells inside towns. which is hilarious. however, the other players probably not laughing about all the frostwalls like I am. And finally, cast on dodge says 2 energy per meter, it appears to be giving 20 energy per meter. for the record. 2 was terrible. 20 might be a bit much. 10 or 15 would seem more appropriate. I didnt test to see if this was dodge or blink itself making things wonky. https://www.pathofexile.com/forum/view-thread/3592843/page/31#p25645731 Blink, cast on dodge testing. First, blink is great. troll townsfolk blinking around town. second, troll allies in a party, by frostwalls everywhere, and blink out of them. Third. blink lets you go out of bounds in towns. go blink off into the lake! Actual blink/cast on dodge.. in town. frost nova is being cast on dodge EVERY TIME. however.. at start location, not end location..which.. is not what I wanted or expected. Cast on dodge Frost wall does work in town as well... do with that information what you will... Cost on dodge is giving way more energy then I expected. cost on dodge+blink+ comet 42%. I have no energy passives. no inertia. 39% enrgy gain via level14 gem only. 126 energy on a single blink. 85% second blink. gem+inertia+coment. 54%. its casting comet every other dodge. 162-165 about 92 per blink? my blink is not 5meters. 4.6m 92/4.6= 20. its not 2 per meter. its 20 per meter. it does appear to be casting comet at target location. frost bomb is at location. doesn't work well. always on cd for any double cast blinks. frost bolt first from leaving location... ice trail starts midway, going off in perpendicular direction. not with the ball... Frost nova is at start location as mentioned. Last bumped on Dec 25, 2024, 12:38:16 AM
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Just adding agreement that Cast on Dodge with blink is giving 20 and regular gives 2 as expected.2 is absolutely unusable and might as well be throwing 100 spirit into the void whereas 20 is casting a spell every time but instead throwing those spells into the void.
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