General Feedback
Maybe I've got skill issues, but melee characters don't feel good. Either one shot or be one shot. Not fun.
Overall: -Enemies need a global cooldown nerf. -Evasion should work on Warrior. -Enemies should get hit if i melee them. Accuracy doesn't seem to matter. At all. -I should be as fast as enemies with some Exceptions -Debuffs shouldn't make the game unplayable. (I.e.:Slows are too rough) -Can I get a charm icon to know when I have it available -Console UI needs some work -Passive tree needs a dedicated button for weapon points -Search function doesn't work -Swapping out support gems doesn't show which one I'm trying to pop out -Repec cost needs to come WAY down. Like 100 gold for 1st repec, then 150 gold for 2nd etc. Etc. Is how it should work. Or at the very least let us get a lot more Weapon set points earlier. So i can try things out until I spend points. -Builds -Some skills are busted. Most take Forever to get off the ground and then my time has been wasted. Swapping some skills earlier would be great. -I should be able to see the full set of skills WITHOUT needing a skill/support gem -Better clarification on some things -Heavy stunning should last 1-2 seconds longer by default. There's barely enough time to get a light swing in -Sekemah Trials should just be not dying and NO flasks. -Leech needs improvement -Small percentage may not break the game, but seeing .5% life regen doesn't get me excited. -Mercenary feels clunky bc every swap doesnt load a full mag. Which it should. -Monk bell should be larger so I can hit it. Sometimes I'm unable to hit it on some larger enemies or it get placed up inside em Last bumped on Dec 15, 2024, 10:16:58 PM
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Lets start with Skill Points and respecs!
- Make it cost nothing... Why, because you are only hurting the casual or less skilled players. The advanced players will figure it out, put out a youtube video on what skills to take and then the rest of the players use it and don't experiment. Get rid of the punishment. Map Size. - Campaign Maps are too big... Why, because as a casual player if I only have 30 minutes to sit and play and I don't make it to the next map I have wasted my time. Next time I want to play if I only have 30 minutes I have to try to make it to the next map or again I have made no progress. A possible fix would be to allow check points to be saved for advancement through a map. I did have this happen with a boss, but no where else on a map. Maybe I have missed something. Gear Idea - Make every piece of gear enchantable by every player. When you disenchant an item you gain the affixes on that item into your character repertoire of enchantments. Then make the gems the items we farm for to add the 4th, 5th and 6th abilities onto our items. Get ride of RNG, be different and really forward thinking. Again this benefits everyone. As the advanced players have the ability or time to play to go through all the pain points of making a crappy item. +++Think of it this way. If I go crafter in real life I tell them what I want to make. They don't hand me back something I don't want, or I don't pay for it. OR if I am making something, I make what I want, not something I don't want. So why would a magic item come out as something I don't want. Does that make sense what I am trying to say. Please tell me if not. Make Enemies with Mana/Potion Draining auras slower... or? - When you are a caster of any kind you have to back track on the map a long ways trying to deal with a mob that has (essentially) a death aura. Make it into an attack, not an aura. OR slower movement. (both really) It is lame as an aura with fast movement. I will try to update as I think of more. Thank you for reading GGG. |
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