Poe2 is not fun...

Ima try keep this as concise and possible. These are my personal gripes with the game so far.

1. Difficulty is too hard and not rewarding enough psychologically.
The game overall feels like a combination of a souls-like and an arpg into one, and those two genres of game have aspects that inherently contradict each other. I understand that overcoming difficulty is fun, but mechanics such as ground affects, one shots, and enemy mob spam are mechanics that are not inherently fair in an isometric format. As someone who has played a lot of both genres of games, this combination just feels like the implementation of unnecessary difficulties that do not enhance the gameplay loop.

2. Maps are too big and unforgiving.
Im sure this complaint has been made a lot so I wont say alot. But mobs respawning on death is such an unfun punishment. Because the maps are so big, spending basically 20 minutes clearing a map to find an objective only to fight throughout all of it again because of a single death is not fun.

3. Levelling gems feels random and inconsistent.
I dont understand why we can only level our abilities through gems that randomly drop. I literally would go an entire act without being able to level up certain gems and it felt so bad waiting for a random enemy drop the skill gem I needed.


Last bumped on Dec 20, 2024, 2:06:04 PM
i agree with 1 and 2. as for poe2 not being fun, i would say it is LESS fun because of the 2 issues mentioned.
[Removed by Support]
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Ima try keep this as concise and possible. These are my personal gripes with the game so far.

1. Difficulty is too hard and not rewarding enough psychologically.
The game overall feels like a combination of a souls-like and an arpg into one, and those two genres of game have aspects that inherently contradict each other. I understand that overcoming difficulty is fun, but mechanics such as ground affects, one shots, and enemy mob spam are mechanics that are not inherently fair in an isometric format. As someone who has played a lot of both genres of games, this combination just feels like the implementation of unnecessary difficulties that do not enhance the gameplay loop.

2. Maps are too big and unforgiving.
Im sure this complaint has been made a lot so I wont say alot. But mobs respawning on death is such an unfun punishment. Because the maps are so big, spending basically 20 minutes clearing a map to find an objective only to fight throughout all of it again because of a single death is not fun.

3. Levelling gems feels random and inconsistent.
I dont understand why we can only level our abilities through gems that randomly drop. I literally would go an entire act without being able to level up certain gems and it felt so bad waiting for a random enemy drop the skill gem I needed.




Disagree with 1 and 2. IMO the game needs to be harder. It was always supposed to be. It was supposed to be punishing and slow and nothing would ruin the game more than speeding it up or making it easier. Launch difficulty at the very least needs to come back. As for maps, I like them being large - if anything more waypoints would be solve this problem for you and keep them for people who enjoy them.
1. Agree...but its not 100% for everything. Some fights are just fine. Others, not so much. I think it comes down to a few things
- Lack of enough gear/materials/gold to equip your character to take on the challenges designed for your characters level. Act 3 hits you hard in the face with this more than anything.
- Lack of skill balance. Some skills need massive buffs. Plain and simple
- Lack of enemy balance. Some enemies just hit too hard for where they are at in the campaign.


2. 100% agree with this. Bosses should respawn. Normal enemies shouldnt. Its not a challenge. Its just annoying. Games shouldnt be ANNOYING.
Last edited by Zewks#0624 on Dec 16, 2024, 12:25:50 AM
As a casual player I cant stand the ruthless grind. Nothing decent drops, my level 14 armour is only marginally worse than my self found level 45 armour. Unless I go to trade and buy some stuff. Even then, I tickle white mobs. cast on freeze/shock does nothing to normal mobs. I know people abused it, but I only just got it and its pointless, does NOTHING. If I die, I have to kill everything again. meh.
Your are supposed to trade. It fixes the difficulty problem. They cant really make the game easier because then it becomes too trivial for people to trade.
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They cant really make the game easier because then it becomes too trivial for people to trade.


There is ZERO logic to this statement given POE1 had a great trading community, and is a LOT easier than POE2.

Not saying I want POE2 to be as easy as POE1. Just saying some of the things dont have to be AS hard. Normal enemies arent challenging, they are just tiring and boring to fight through. If the only difference is that in POE1 I was using 1 skill, 1 time to 1 shot normal enemies, and in POE2 Im using 1 skill 5 times, to 5 shot normal enemies, nothing has improved except for slowing down the game. If its going to take longer, make the fight more fun.
A LOT OF ign reviewers on this board
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Zewks#0624 wrote:
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They cant really make the game easier because then it becomes too trivial for people to trade.


There is ZERO logic to this statement given POE1 had a great trading community, and is a LOT easier than POE2.

Not saying I want POE2 to be as easy as POE1. Just saying some of the things dont have to be AS hard. Normal enemies arent challenging, they are just tiring and boring to fight through. If the only difference is that in POE1 I was using 1 skill, 1 time to 1 shot normal enemies, and in POE2 Im using 1 skill 5 times, to 5 shot normal enemies, nothing has improved except for slowing down the game. If its going to take longer, make the fight more fun.
The logic is that they want to keep the game harder than PoE1. Fyi, if you trade you will one shot normal enemies with auto attack.
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1. Difficulty is too hard and not rewarding enough psychologically.
The game overall feels like a combination of a souls-like and an arpg into one, and those two genres of game have aspects that inherently contradict each other. I understand that overcoming difficulty is fun, but mechanics such as ground affects, one shots, and enemy mob spam are mechanics that are not inherently fair in an isometric format. As someone who has played a lot of both genres of games, this combination just feels like the implementation of unnecessary difficulties that do not enhance the gameplay loop.



just out of curiosity, how far in to the game are you?

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