Charm slots
Hey guys, I am writing this as of reading the announcement for the upcoming changes to the game, including those related to the availability of charm slots.
First off, I personally don't think that having charm slots as a suffix, or an item mod in general, is a good idea. Primarily for the following reasons : - Crafting in the current state of poe2 is incredibly based on randomness and luck, people already hate hitting stuff like life regen and stun threshold(and mana on most builds), having another modifier diluting the pool even more isn't ideal. - The functionality of the charms was fully available to all poe 1 players, all of the time, gating it behind a modifier not only feels a bit weird, but makes solving resistances even harder. As far as I understand, the original goal of gating charms at all was to not overwhelm new players to the degree that having 5 flask slots right of the rip had. In faithfulness to that, I propose changing charms in one of the following ways : EITHER Remove charm slots as a mod on belts and tie the quantity of charm slots to the rarity of a given belt, such as 1/2/3/3 slots for normal/magic/rare/unique, OR Remove charm slots as a mod on belts and tie the quantity of charm slots to the item level of a belt, such as 1/2/3 for ilvl1-20/21-40/40-100. In my opinion, this would reduce a bit of the mod bloat while increasing the viability of running certain charms in order to actually solve for gear deficencies. Additionally, I would like an indicator on the actual charm slot itself, which shows whether or not it currently has enough slots either through visually changing it's color or just having a simple green border around the slot whenever the charm is ready. Finally, I don't think that the charm mod has to go forever, it would honestly be really cool if in the future, we could have a unique belt or maybe a corruption implicit that allows us to gain a 4th charm slot as a cool gimmick. Other than that, I personally think that handling charms in one of the ways I have described would lead to an easier and less frustrating time for players. Last bumped on Dec 25, 2024, 11:19:43 AM
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I highly agree with this post the current process of getting the necessity charm slots +2 on a highly rng crafting system yields most belts being pure vendor trash or perhaps 3 to 1 in forge.
The current crafting system is like playing the lottery. In order to get a really good item you have to get all 6 numbers right while in reality most people will be lucky to get 2 numbers on any given piece of gear. All this system tells me is that Ruthless was the testing ground for PoE2. The systems in place currently add pure tedium to the game making it overly difficult to even get over the hurdles such as charms and resists to start making any progress in endgame. |
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I think charm sockets are almost in a good place right now but 2 slot charm items should be a bit more common as you approach the end of the campaign. I think it is fine for 3 charm belts to be rare and expensive. It felt good to buy mine with my first divine orb.
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