Act 2 Titan fight for melee
The Titan fight has collision and pathing issues that make it very difficult for melee. Dodging away from his left arm slam for instance will stop your dodge part way and pull you into the attack. Several of these pathing issues make dealing melee damage or avoiding damage very hard. My character ends up sliding, and ending up in places or facing directions during my attacks I didn't expect.
The ability to hit him at multiple times is near impossible as he does animations that raise both arms. His left arm is the only consistant spot to hit with melee. Several of his attacks also hit outside the graphic, mainly his knife attacks. The knife stab for instance is a good distance outside the area the ground craters. His knife slice will also one shot well outside the line it creates. Usually if you are between the line and his body, this might be a collision issue that pushes you into it as well. Hard to tell. The adds he summons will fly through the shield wall ability. You encounter these same ones earlier in the zone and they do not fly through the shield wall. Overall I've enjoyed the challenge and succeeding on bosses after multiple attempts, but this one is very anti-melee design and frustrating more than fun. I won't feel good about beating this, I'll just be glad to never do it again. Last bumped on Dec 17, 2024, 6:30:57 PM
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Forgot to add. During multiple attempts on this fight, I have experienced the following as far as pathing/graphics glitch.
-Ended up ontop of his head during an animation. -Ended up off the island down by his feet for a brief moment. -Ended up floating off the edge of the island. These always cause the camera to jump around really quickly to try and keep on your character and again add frustration to the fight. |
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