NERF MONK RANGE SKILLS


Good GGG, no need to overthink it—the Monk literally looks like a mage, casting that lightning wave on the ground and moving around. Was this supposed to be a fighter or a mage?

Please, for the love of God, reduce the skill's range.
Last bumped on Dec 19, 2024, 11:37:52 AM
They don't nerf ranged stuff, just melee.
"

Good GGG, no need to overthink it—the Monk literally looks like a mage, casting that lightning wave on the ground and moving around. Was this supposed to be a fighter or a mage?

Please, for the love of God, reduce the skill's range.


It's supposed to be a fast close to medium range martial artist type of character.
I don't think the range on his attacks is that long.
Are you salty after seeing pillar of cage god build ? while indeed the aoe is kinda stupid, nerfing storm wave will just make the game even more stale. The game already heavily, heavily, heavily favors ranged aoe build. Before nerfing storm wave, Deadeye need to be nerfed first, then redesign endgame mapping to not favor ranged aoe build that farmed breach. Make expedition much more rewarding on both loot and the NPC crafting, make essence great again, make content in which non Deadeye build can still reap profits. If these aren't done first, then you are gimping yourself by playing non Deadeye and not doing breach, especially in trade league .
I think it's funny that the Monk is a melee class that the best builds are played at range, the class literally called a "ranger" with a bow and arrow has the best builds played in melee range lol.
Last edited by Weaver#3527 on Dec 19, 2024, 11:38:18 AM

Report Forum Post

Report Account:

Report Type

Additional Info