Clarification/Question for 'Lucky' with partial overlap
Think that gonna be one for the devs, or someone with access to them, doubt any player knows, trying to get attention to this so we can have an answer
So, there are 3 'Lucky' damage nodes on the tree, but they apply under different conditions. In POE 1, its binary, its either lucky or not, but now that there can be PARTIAL overlap, its less clear Stars Aligned is with hits against low life enemies Lightning rod is lightning with non critical hits And perfect opportunity is hits against heavy stunned Take the first 2, if you had both active. Those can very easily overlap but in partiallity. For example, something like a physical skill that partially converts to lightning. Assuming a non crit hit with both lightning and non lightning, against a low life enemy, how does the damage get rolled ? The low life one could/should apply to ALL damage The lightning one only to the lightning portion. Does the lightning get lucky twice or just once ? Is it rolled along with the non-lightning to get which higher total it is, or separately from the non lightning, so effectively or damage is split over 2 lucky roll and re-combined ? Now let's throw in a curveball. Monk of chayula with 'Reality Rending' (RR). Multiple different chance of rolling various %damage as extra chaos Is dice rolled on RR for each parts ( IE, once for lightning, once for rest ) ? Is it rolled after the base hit is calculated with luck ? Is rolled along with the base hit + RR, effectively getting 2 shots at getting a bigger RR roll ? If the RR roll adds damage, is it pre-determined which %add is chosen, or which one get rolled twice too ? This would make a very large difference in player power, since RR has 43% to proc -some- added damage, and having some form of 'lucky' to it with the potential +50% and +100%, thats pretty large bonus Last bumped on Dec 20, 2024, 5:46:22 AM
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Lucky in this sense means it get rolled twice taking which is higher, unluck would be the opposite with 2 rolls taking the lower. What you're asking I guess is if you had a stunned mob w/low life and you did non crit lightning melee damage to it hitting all triggers does that stack and roll 4 times taking the best of that or just 2 times? The way it worked in POE1 was a roll could be lucky or unlucky if you multiple instance of either it didn't matter would only roll any calculation twice. I doubt that's is going to change as luck stack would be a huge hit to the servers but no we don't know yet for sure. Here's the calcs for POE1 though. https://pathofexile.fandom.com/wiki/Luck
Last edited by baconbyte#0146 on Dec 19, 2024, 4:30:41 PM
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So, i know that in PoE 1 its binary, either its lucky or not, but it tended to apply as a whole, to a singular metric.
For example, your crits are lucky from 2 diamond flasks wouldnt stack, because its the same exact thing apply to the same thing, so it can only be true once. But now that we have scenarios where it might apply to only a singular part, and not as a whole, which one applies ? If lightning damage is lucky, AND all damage is lucky, does only the later apply ? Does the lightning get rolled separately from the rest ? And as mentioned, its hard to know how it goes with things like Reality Rending ( as in, if or when luck rolls on it ), since its a possible very large chunk of damage, if it rolls 25, 50 or 100% extra damage, that would swing the highest roll a lot |
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I'm reasonably certain there's no more than two rolls, it applies to only the damage type or other trigger that it affects, and individual damage types would roll individually.
Thus, you don't get triple rolls. GGG seems adamant about preventing obscure interactions resulting in stacking multipliers this time. We'll see how well that works. ...I'm not entirely sure if the extra damage is based on your base or the damage you dealt, but I expect it to be the former, given that conversion works on that principle, and adding % of X is really just a conversion that doesn't take the source away. Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C ___ Isn't a "no" better than an ignore? |
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"All damage includes lightning damage, so if all damage is lucky, then lightning damage is lucky too (even twice lucky but since it's boolean, it doesn't matter). Each damage type is rolled separately within its own range. If you pay attention to the in-game skill damage tooltip, you'll see it says something like deals 250-400 physical damage, 200-320 lightning damage. |
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