Flying Enemies and Hitboxes
Fighting "flying" enemies as melee feels awful. The problem when fighting them as melee is your character kind of just stands underneath them swinging randomly because their hit boxes are in the air. I have noticed this is particularly bad with Plague Harvesters and Ignagduk.
Once they land at their target location, just make their hit boxes go to the ground so we can hit them consistently. Last bumped on Dec 19, 2024, 11:39:55 PM
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" Youre not wrong, but this post made me think about it... If I'm swinging a club/mace/etc around in the air at some fluttery bug things, I'm probably going to hit nothing but air. So, bug or feature? |
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" Realistically it makes sense but gameplay wise, feels bad man. |
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" Yeah, I 100% think they will figure out the hit box struff given time. The way they've dodges and frames with this one is different from POE1, as you likely already know, so I suspect they just need a while longer to implement. |
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I got an even better one, I put a chaos dot on chimera that does slow but consistant dps, but every time he goes airborne ( every 2 seconds ) every single dot effect I have drops off him and does zero damage.
I want a GGG dev to play chaos dots or incinerate and kill chimera bosses 100x until they understand how stupid this is. |
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