Hand of Chayula + Impeding Doom

So, discovered that with the passive whispers of doom + unique ring doedre's damning + blasphemy with 2 curse and hand of chayula with 3 curses + Impeding Doom, it will trigger 3 times, and no need to use cursed ground.


any thoughts on how to scale it besides just stacking mana?
Last bumped on Jan 3, 2025, 10:57:39 PM
Wait wait wait, are you sure about that ? I've tried SO many things and could never succeed with triggering Impending doom. You're saying it DOES work (and also that it triggers for each curses at each cast ???).

If so I'm absolutely going back on trying to make this build work.

As of scaling you'll want spell damage, attach speed and chaos damage I believe. Of course, lots of mana stacking.
I’m exploring this build and indeed, it works.

From what I’ve tested if you have Whispers of Doom talented, Doedre's ring, 3 curses on HoC and two on Blasphemy, Impeding Doom will trigger 2 times per hit. But there’s a strange interaction when you unequip and equip Doedre’s: Sometimes Impeding Doom procs a third time on mobs close to it, and sometimes it is spread by Contagion too.. Certainly is a bug but don’t know the intended effect.

Already tried equip 2 Doedres and have 4 curses on HoC and 3 on Blasphemy but looks to not scale further, but spell dmg sup gems on HoC works. Atk speed is very important and not just Spell and Chaos, but Trigger dmg and Unarmed passives affects it too. HoWA can help dmg here too I think.

Given you need to use a quarterstaff and are dealing mainly spell dmg you are free to choose a utility one: Matsya for more spirit (and it helps a lot to manage Blasphemy costs and have more utility/defensives), Wyrm for more Triggers, or go with Caged God for more attack speed insanity. And can be viable to go full unarmed for fantasy/challenge reasons hehe.

I'm currently running a Gemling with MoM and Eldritch battery to scale with mana, but without enough Area of Effect and Attack Speed it feels clunky. I'm testing now Hexblast as a trigger to have better AoE clearing (trying to keep it Chaos pure), but don't know if will work. And right now given the high hits per second is impossible to manage it with Archmage, but if mana regen is solved dmg can go to the roof.

It's a really cool concept and that was my initial expectation of a character when i've seen Acolyte of Chayula for the first time: a full melee chaos build.. and this way looks to be the only one to achieve it right that now in EA. After testing more I'll try this build with an Acolyte to see if the extra Chaos dmg from the Ascendancy could work here, specially Reality Rending given the high hits per second.

I don’t have a lot of time to play and very tight on budget to test it with late endgame gear, but looks to have a lot of potential to explore. So I’m curious to see what you will achieve and hope these curse replacing interactions are intended and not a bug that will be solved within some patches. :D
Last edited by ayreslandal#0380 on Dec 28, 2024, 7:40:49 PM
Any update on this? This is a curious find, since it's really difficult to expire curses and thus trigger impending doom. Apart from the cursed ground interaction, I don'T know if there is anything else, so this is big.
As a new player, this is something I have been testing on my blood mage to make crit impending doom work with the additional 15% added to the base crit. Damage seems good, but the survivability is something I haven't worked out yet.

That's probably because I haven't really changed my build to reflect a melee version of crit ID. I've been testing a range version with lvl 3 enfeeble (to cut down on life cost).

I'm thinking I need to play more like a monk in the skill tree to help with survivability - so hybrid evasion/ES with either atziri's disdain helm or everlasting gaze amulet to have some ES after EB is chosen. I would also like more life to overflow but it's so hard to stack life currently, but I also think that would stretch the build too thin.

Weapon wise - I've been testing caged god QS and unarmed focus. Unarmed focus could be decent with more unarmed nodes in the future since the focus can have ES, INT, crit chance/dmg, and spell/chaos dmg. Otherwise I think caged god QS is better for more attack speed to trigger ID more often.

Hopefully this sparked some more ideas from more experienced players!
"
I’m exploring this build and indeed, it works.

From what I’ve tested if you have Whispers of Doom talented, Doedre's ring, 3 curses on HoC and two on Blasphemy, Impeding Doom will trigger 2 times per hit. But there’s a strange interaction when you unequip and equip Doedre’s: Sometimes Impeding Doom procs a third time on mobs close to it, and sometimes it is spread by Contagion too.. Certainly is a bug but don’t know the intended effect.

Already tried equip 2 Doedres and have 4 curses on HoC and 3 on Blasphemy but looks to not scale further, but spell dmg sup gems on HoC works. Atk speed is very important and not just Spell and Chaos, but Trigger dmg and Unarmed passives affects it too. HoWA can help dmg here too I think.

Given you need to use a quarterstaff and are dealing mainly spell dmg you are free to choose a utility one: Matsya for more spirit (and it helps a lot to manage Blasphemy costs and have more utility/defensives), Wyrm for more Triggers, or go with Caged God for more attack speed insanity. And can be viable to go full unarmed for fantasy/challenge reasons hehe.

I'm currently running a Gemling with MoM and Eldritch battery to scale with mana, but without enough Area of Effect and Attack Speed it feels clunky. I'm testing now Hexblast as a trigger to have better AoE clearing (trying to keep it Chaos pure), but don't know if will work. And right now given the high hits per second is impossible to manage it with Archmage, but if mana regen is solved dmg can go to the roof.

It's a really cool concept and that was my initial expectation of a character when i've seen Acolyte of Chayula for the first time: a full melee chaos build.. and this way looks to be the only one to achieve it right that now in EA. After testing more I'll try this build with an Acolyte to see if the extra Chaos dmg from the Ascendancy could work here, specially Reality Rending given the high hits per second.

I don’t have a lot of time to play and very tight on budget to test it with late endgame gear, but looks to have a lot of potential to explore. So I’m curious to see what you will achieve and hope these curse replacing interactions are intended and not a bug that will be solved within some patches. :D

Could I ask which curses are you using on HoC and Blasphemy?
Impending Doom will only trigger a maximum of 3 times every 0.15s so if all your Curses end at the same time, you are limited by this internal cooldown. Also, it seems to have a "cast time" and I didn't feel you could end all 3 curses at the exact same time to get 3 instances of Impending Doom damage.

What you can do however is use different levels of Curses on Hand of Chayula so the expire timer is different between Curses. That also allows you to skip Blasphemy.

For exemple, you can have a 7s Hypothermia and 6.8s Conductvity and 7s Temporal Chains. The first to trigger will be Temporal, then the other two in order later as they are affected by the slow from Temporal.

You can speed up the trigger by stacking Reduced Duration on Curses and Skills. Not sure how far down you can do that, but you can punch something then run pick the violet flames for extra boom damage meanwhile.

Right now, my biggest issue is Contagion not always properly spreading Impending Doom depending on the situation, most often being when you weapon swap.

Hope it helps the research. I'm also trying to build an Acolyte around this.

So far the idea is to also have Shattering Hand+Herald of Ice as another punch, freeze, explode if needed.

And the cherry on the cake is the Original Sin Ring converting all elemental damage to chaos damage. Alongside it, you put the Chaotic whatever on Contagion which allows any type of damage to freeze while it's active.

If you want to add Herald of Lightning, you can use the boots droping Schoking grounds for even more added damage.

And ALL OF IT will be Chaos, in theory (I don't have 3 divine to buy the ring).

However, there are other options such as Archmage and anthing playing around maximum mana.

Honestly, it would be a very, very fun Acolyte build if we can get it working well. With that said, I fear there are still quite a few bugs surrounding Hand of Chayula and the support gems on it and we'll probably need to wait for GGG to make sure everything works as it should before we can complete it.
Last edited by RamzaBehoulve#2076 on Jan 3, 2025, 11:07:16 PM

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