Player Stun Threshold

Player stun threshold seems to be a very important stat for Warrior given the wind-up timing, however I can't seem to find exactly how this stat is calculated (the tooltip simply states that increasing it makes it less likely that being hit will stun you), but there's no information I can find in the character menu which provides this number. There are lots of different nodes on the tree with % and flat increases to Stun Threshold, but it isn't clear at all how those % or flat values contribute to the total.

TL;DR 1) add Stun Threshold to the character sheet (under "Stun Protection"), and 2) update the tooltip for Stun Threshold to explain how the base amount is calculated (e.g., is it based on effective max life like POE 1?).
Last bumped on Jan 13, 2025, 7:23:47 AM
+1

Base stun threshold should be shown under the character stats.

No way to calculate at the moment if the stun threshold I get is actually relevant overall.


PS. Also same with the ailment thershold.
Last edited by Gremn#3623 on Dec 20, 2024, 2:43:29 AM
The new stun mechanic is utterly garbage, as literally any hit has potential to stun, therefore cancel spells.

My hypothesis on this:

The stun threshold is the damage you can take within 4 second without being stunned (any action cancelled) (-> recently)
And everything beyond that is a stun, resetting the counter.

With all that hyper movement speed and utterly overtuned attack speed of many mobs easily resulting in perma stuns if the swarm is big enough or the hits being heavy.
Last edited by Sarah_Fortune#2920 on Dec 21, 2024, 10:49:52 AM
they have fucked stun up 100% in this game. 3k stun threshold and still getting chain stunned by white mobs not a fucking pack of them just 1 or 2. to the fucking point you cant roll or fucking blink.

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