One shot mechanics are visible enough (9 videos ITT)

The specific issue is in the title of each video.

Problem: The visibility of one shot mechanics is not good enough (I can't fucking see them) or they appear then explode 300 milliseconds later which is not enough time for me to react in some cases.

Solution: If there is a skill a monster uses that is meant to one shot you, the effect should be brought to the top/front any current effect on the screen AND be a different color so you can actually differentiate between your skills and the enemy's skills AND it should have a very distinct sound effect that you can clearly hear. There should also be ample time to react to these mechanics (300ms is not ample time).

https://www.youtube.com/watch?v=ZdUePt9PMtA

https://www.youtube.com/watch?v=xyLLPdvG2XY

https://www.youtube.com/watch?v=WpkbhbVkLOI

https://www.youtube.com/watch?v=P_uib4vlkpg

https://www.youtube.com/watch?v=IwqdVTbEyX0

https://www.youtube.com/watch?v=cawnkEdMTnk

https://www.youtube.com/watch?v=hF4IwZNvYK4

https://www.youtube.com/watch?v=8O9OeyX1jas

https://www.youtube.com/watch?v=y6xboSy7nvU
Last edited by pikess#7377 on Dec 22, 2024, 4:41:47 PM
Last bumped on Dec 22, 2024, 4:40:58 PM
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