POE2 Crashed 176 times for me today
GGG, can we please get any info on this issue?
I have lost tens of maps, logbooks and user stuff because the game constantly crashes to desktop. Obviously without any kind of error message. I have reinstalled all GPU drivers, updated the gpk file, re-installed the game... i have literally tried everything and I am getting extremely frustrated. Any advice on how to fix this issue is greatly appreciated... Specs: Intel(R) Core(TM) i7-14700K 3.40 GHz Winsows 10 Pro 22H2 GeForce RTX 3080 Last edited by lolepple#7866 on Dec 21, 2024, 4:44:28 PM Last bumped on Dec 24, 2024, 2:34:11 AM
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Same thing has been happening to me. Can't complete trials or maps because of it and probably have to stop my progress here.
I was building my kids a gaming computer for Christmas, and it was happening to me on that machine too. I played perfectly fine until around Act 3 cruel, then started crashing every 5-20 minutes. Haven't updated anything on my pc, and I can't pin down what seems to cause it, no specific spell, enemy, or zone seems to trigger it. Have no issues in any other game. |
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By the way probably won't hear back from GGG until they return from Holiday break.
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I've been crashing all day too. Something changed...
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I think I've narrowed it down to something on my sorc/stormweaver. I can login to a fresh character and play the game flawlessly at 130-200 fps depending on area for hours. Within 5-20 minutes of logging into my main character the sorc I crash.
I often see this 4x in the client log around the time I crash: 2024/12/21 22:52:40 2521968 93b1acf4 [CRIT Client 5060] [RENDER] Shader uses incorrect vertex layout (expecting 0x28) 2024/12/21 22:52:40 2522000 93b1acf4 [CRIT Client 5060] [RENDER] Shader uses incorrect vertex layout (expecting 0x28) 2024/12/21 22:52:40 2522156 93b1acf4 [CRIT Client 5060] [RENDER] Shader uses incorrect vertex layout (expecting 0x28) 2024/12/21 22:52:40 2522281 93b1acf4 [CRIT Client 5060] [RENDER] Shader uses incorrect vertex layout (expecting 0x28) i7-14700k 32.0 GB DDR5 6400 RTX 4070 Super |
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Keep saw more to that same error today.
2024/12/24 00:20:49 10014859 93b1acf4 [CRIT Client 17984] [RENDER] Shader uses incorrect vertex layout (expecting 0x28) 2024/12/24 00:23:06 10152218 d8012f20 [CRIT Client 17984] Error executing GEAL on Metadata/Monsters/FallenGods/FallenHooksFoundry@65 [460]: Expression passed to function gave an empty result, expected a number type 2024/12/24 00:23:06 10152218 d8012f20 [CRIT Client 17984] Error executing GEAL on Metadata/Monsters/FallenGods/FallenHooksFoundry@65 [460]: Expression passed to function gave an empty result, expected a number type 2024/12/24 00:23:06 10152218 d8012f20 [CRIT Client 17984] Error executing GEAL on Metadata/Monsters/FallenGods/FallenHooksFoundry@65 [460]: Expression passed to function gave an empty result, expected a number type 2024/12/24 00:23:06 10152218 d8012f20 [CRIT Client 17984] Error executing GEAL on Metadata/Monsters/FallenGods/FallenHooksFoundry@65 [460]: Expression passed to function gave an empty result, expected a number type 2024/12/24 00:23:06 10152218 d8012f20 [CRIT Client 17984] Error executing GEAL on Metadata/Monsters/FallenGods/FallenHooksFoundry@65 [460]: Expression passed to function gave an empty result, expected a number type 2024/12/24 00:23:06 10152218 d8012f20 [CRIT Client 17984] Error executing GEAL on Metadata/Monsters/FallenGods/FallenHooksFoundry@65 [460]: Expression passed to function gave an empty result, expected a number type 2024/12/24 00:23:06 10152609 d8012f20 [CRIT Client 17984] Error executing GEAL on Metadata/Monsters/FallenGods/FallenHooksFoundry@65 [464]: Expression passed to function gave an empty result, expected a number type 2024/12/24 00:23:06 10152609 d8012f20 [CRIT Client 17984] Error executing GEAL on Metadata/Monsters/FallenGods/FallenHooksFoundry@65 [464]: Expression passed to function gave an empty result, expected a number type 2024/12/24 00:23:06 10152609 d8012f20 [CRIT Client 17984] Error executing GEAL on Metadata/Monsters/FallenGods/FallenHooksFoundry@65 [464]: Expression passed to function gave an empty result, expected a number type 2024/12/24 00:23:06 10152609 d8012f20 [CRIT Client 17984] Error executing GEAL on Metadata/Monsters/FallenGods/FallenHooksFoundry@65 [464]: Expression passed to function gave an empty result, expected a number type 2024/12/24 00:23:06 10152609 d8012f20 [CRIT Client 17984] Error executing GEAL on Metadata/Monsters/FallenGods/FallenHooksFoundry@65 [464]: Expression passed to function gave an empty result, expected a number type 2024/12/24 00:23:06 10152609 d8012f20 [CRIT Client 17984] Error executing GEAL on Metadata/Monsters/FallenGods/FallenHooksFoundry@65 [464]: Expression passed to function gave an empty result, expected a number type 2024/12/24 00:23:06 10152609 d8012f20 [CRIT Client 17984] Error executing GEAL on Metadata/Monsters/FallenGods/FallenHooksFoundry@65 [464]: Expression passed to function gave an empty result, expected a number type 2024/12/24 00:23:08 10153984 d8012f20 [CRIT Client 17984] Error executing GEAL on Metadata/Monsters/FallenGods/FallenHooksFoundry@65 [466]: Expression passed to function gave an empty result, expected a number type This was after clearing shader cache, I've updated drivers and reverted, clean installed, clean installed 23h2 windows 11, tried Vulkan. Crashes still come. |
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