POE2 Crashed 176 times for me today

GGG, can we please get any info on this issue?
I have lost tens of maps, logbooks and user stuff because the game constantly crashes to desktop.
Obviously without any kind of error message.

I have reinstalled all GPU drivers, updated the gpk file, re-installed the game... i have literally tried everything and I am getting extremely frustrated.

Any advice on how to fix this issue is greatly appreciated...


Specs:
Intel(R) Core(TM) i7-14700K 3.40 GHz
Winsows 10 Pro 22H2
GeForce RTX 3080
Last edited by lolepple#7866 on Dec 21, 2024, 4:44:28 PM
Last bumped on Dec 24, 2024, 2:34:11 AM
Same thing has been happening to me. Can't complete trials or maps because of it and probably have to stop my progress here.

I was building my kids a gaming computer for Christmas, and it was happening to me on that machine too. I played perfectly fine until around Act 3 cruel, then started crashing every 5-20 minutes. Haven't updated anything on my pc, and I can't pin down what seems to cause it, no specific spell, enemy, or zone seems to trigger it.

Have no issues in any other game.
By the way probably won't hear back from GGG until they return from Holiday break.
I've been crashing all day too. Something changed...
I think I've narrowed it down to something on my sorc/stormweaver. I can login to a fresh character and play the game flawlessly at 130-200 fps depending on area for hours. Within 5-20 minutes of logging into my main character the sorc I crash.

I often see this 4x in the client log around the time I crash:

2024/12/21 22:52:40 2521968 93b1acf4 [CRIT Client 5060] [RENDER] Shader uses incorrect vertex layout (expecting 0x28)
2024/12/21 22:52:40 2522000 93b1acf4 [CRIT Client 5060] [RENDER] Shader uses incorrect vertex layout (expecting 0x28)
2024/12/21 22:52:40 2522156 93b1acf4 [CRIT Client 5060] [RENDER] Shader uses incorrect vertex layout (expecting 0x28)
2024/12/21 22:52:40 2522281 93b1acf4 [CRIT Client 5060] [RENDER] Shader uses incorrect vertex layout (expecting 0x28)


i7-14700k
32.0 GB DDR5 6400
RTX 4070 Super
Keep saw more to that same error today.

2024/12/24 00:20:49 10014859 93b1acf4 [CRIT Client 17984] [RENDER] Shader uses incorrect vertex layout (expecting 0x28)
2024/12/24 00:23:06 10152218 d8012f20 [CRIT Client 17984] Error executing GEAL on Metadata/Monsters/FallenGods/FallenHooksFoundry@65 [460]: Expression passed to function gave an empty result, expected a number type
2024/12/24 00:23:06 10152218 d8012f20 [CRIT Client 17984] Error executing GEAL on Metadata/Monsters/FallenGods/FallenHooksFoundry@65 [460]: Expression passed to function gave an empty result, expected a number type
2024/12/24 00:23:06 10152218 d8012f20 [CRIT Client 17984] Error executing GEAL on Metadata/Monsters/FallenGods/FallenHooksFoundry@65 [460]: Expression passed to function gave an empty result, expected a number type
2024/12/24 00:23:06 10152218 d8012f20 [CRIT Client 17984] Error executing GEAL on Metadata/Monsters/FallenGods/FallenHooksFoundry@65 [460]: Expression passed to function gave an empty result, expected a number type
2024/12/24 00:23:06 10152218 d8012f20 [CRIT Client 17984] Error executing GEAL on Metadata/Monsters/FallenGods/FallenHooksFoundry@65 [460]: Expression passed to function gave an empty result, expected a number type
2024/12/24 00:23:06 10152218 d8012f20 [CRIT Client 17984] Error executing GEAL on Metadata/Monsters/FallenGods/FallenHooksFoundry@65 [460]: Expression passed to function gave an empty result, expected a number type
2024/12/24 00:23:06 10152609 d8012f20 [CRIT Client 17984] Error executing GEAL on Metadata/Monsters/FallenGods/FallenHooksFoundry@65 [464]: Expression passed to function gave an empty result, expected a number type
2024/12/24 00:23:06 10152609 d8012f20 [CRIT Client 17984] Error executing GEAL on Metadata/Monsters/FallenGods/FallenHooksFoundry@65 [464]: Expression passed to function gave an empty result, expected a number type
2024/12/24 00:23:06 10152609 d8012f20 [CRIT Client 17984] Error executing GEAL on Metadata/Monsters/FallenGods/FallenHooksFoundry@65 [464]: Expression passed to function gave an empty result, expected a number type
2024/12/24 00:23:06 10152609 d8012f20 [CRIT Client 17984] Error executing GEAL on Metadata/Monsters/FallenGods/FallenHooksFoundry@65 [464]: Expression passed to function gave an empty result, expected a number type
2024/12/24 00:23:06 10152609 d8012f20 [CRIT Client 17984] Error executing GEAL on Metadata/Monsters/FallenGods/FallenHooksFoundry@65 [464]: Expression passed to function gave an empty result, expected a number type
2024/12/24 00:23:06 10152609 d8012f20 [CRIT Client 17984] Error executing GEAL on Metadata/Monsters/FallenGods/FallenHooksFoundry@65 [464]: Expression passed to function gave an empty result, expected a number type
2024/12/24 00:23:06 10152609 d8012f20 [CRIT Client 17984] Error executing GEAL on Metadata/Monsters/FallenGods/FallenHooksFoundry@65 [464]: Expression passed to function gave an empty result, expected a number type
2024/12/24 00:23:08 10153984 d8012f20 [CRIT Client 17984] Error executing GEAL on Metadata/Monsters/FallenGods/FallenHooksFoundry@65 [466]: Expression passed to function gave an empty result, expected a number type


This was after clearing shader cache, I've updated drivers and reverted, clean installed, clean installed 23h2 windows 11, tried Vulkan. Crashes still come.

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