EXP loss on death
Wanted to make suggestion for GGG to completely remove EXP loss on death from POE2.
From my working adult perspective, who maybe has 2-3h in day to play something, this feels like unnecessary punishment. I feel that this forces me to play only certain builds if i ever want to achieve level 100. I am melee chad and i have to constantly be near danger and i still die to random stuff even with capped resistances and etc. Does someone know why such a punishment still exists? Cheers Last bumped on Dec 22, 2024, 2:25:59 PM
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Full 75% resists with 92% Evasion and yet hit kills from nowhere is still a constant.
When you play at low levels is fine but when you reach 90+ is bad because you are literally garbaging hours of grinding. |
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There is literally no good game design reason for taking away a player's XP. It was bad and universally hated in PoE1, so there's no reason to put it in PoE2 either.
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" yup. Evasion simply sucks and you cant get any other defensive stat most of the time. PoE2 oneshots players too often to punish death with an exp loss. PoE1 was completely different in terms of balance there it made sense in PoE2 it doesnt. |
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Exp on death is very good and important. The problem is that ranged crossbow mobs do 10x more damage than huge mobs slamming you.
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Last edited by Kashou#2868 on Dec 22, 2024, 2:26:11 PM
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