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LvL 91 monk

1. Monk palm skills need tweaking as they are stopped by random bumps in the ground. At times it feels like you can move across the screen other they won't work when something is a few feet away. This skill needs to have some of its mechanics to be relaxed for better feel.

2. Maps.... It would be awesome if
A. Allow for a further zoom out in maps they become unmanigible as you increase the area around the ziggarat.
B. Allow for a market to be placed to highlight points of interest or to check the area you want to explore next.
C. Creat a search bar for mechanics on the map... it would make the map sooo much easier to navigate if we could target areas that have been revealed so we don't have to circumnavigate the map each time we move the pointer to a different area.

3. Expedition chests need to have a different color from surrounding items... i know that filters change this a bit but they blend into items and take too long to differentiate

Enjoying the game and hoping it just keeps getting better from here.
Last bumped on Dec 22, 2024, 4:18:02 PM
Forgot to Add the map in maps...

1. Once an object like a shrine or ritual or whatever is discovered in maps that position should remain on the map so as you don't have to rediscover the entire map if you choose to do the events after the map is completed.

2. Please allow a larger discoverable area for rare mobs, boss, shrines etc when you are discovering the map... its horrible to have to backtrack if you miss a mob in a linear long map...

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