Stampede movement feels very bad, and can't be trusted
Having to guess where your movement skill will take you is so wrong. Sometimes you go straight in the direction you clicked, sometimes the path is somewhat deflected and others it goes the opposite way.
Also not pushing ANY monster away with Stampede feels really bad. IMO we'd atleast have 0 size just like when rolling, and move in a straight line to where we clicked and stop there, not further away. If we clicked further than the actual skill range then just go in that direction. ATM it feels really bad to play, movement-wise. It's ok if you collide the wall and then stampede follows the wall, but this shouldn't happen when colliding with enemies. edit: Also a side complaint... the aftershock effect is too bright. I have bloom at 25% and still its too much (and I don't play in the dark) Last edited by JamesWorth#7138 on Dec 22, 2024, 5:20:08 PM Last bumped on Dec 22, 2024, 4:08:52 PM
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