Vaulting impact and staggering palm bugs.
Vaulting Impact is incredibly buggy.
It targets enemies inconsistently, sometimes staying in place and hitting who you target, sometimes entirely jumping over the target and hitting beyond them. When you accidentally 'hit' the attack in terrain or off map, the damage and AoE do not trigger, feel terrible with ancestral slam. You are entirely vulnerable for the jumping animation so if there is a source of chill or action speed slowing that hits you during the jump you get slowed mid animation. In the pillars map in Act 2, using vaulting impact near the entrance of buildings will cause the player character to float upwards. Staggering Palm is able to use the aftershock impact support but it does not actually trigger aftershocks on heavy stun. Last bumped on Dec 23, 2024, 5:10:51 AM
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