Story acts Campaign can be better if you make it more souls-like

The campaign part of the game is almost flawless. I'm sure when we get whole 6 acts on release it will be phenomenal. Even now it beats any ARPG campaign ever made.
But I think the experience of map exploration can be improved by adding more things from Souls genre. Randomization of map layout works great for endgame, but for campaign handcrafted zones with more interactivity would work much better. Why in ancient city catacombs we don't have the moment of giant boulder rolling on us? Some interesting puzzle to open a door would be nice. Or dangerous traps that would reward you with shiny chest if you managed to get through them. There is one moment when a lot of small bugs come from holes in the walls when you kill big golden bug. But one such moment is not enough. Remove randomization of campaign maps, add more handcrafted cool moments and this will make exploring giant maze maps much more enjoyable.

https://youtu.be/nFgKPgVAAwo
Last bumped on Dec 24, 2024, 3:21:19 PM

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