Never Dieing Minions
What is the deal with never dieing minions sometimes. Now I have come across two maps where I had minions that will just no go away. As soon as you kill them, they resurrect. I looked around, there was no witch or any other main monster that will be responsible for resurrection. In one case, I just had to run away from that area and they stopped following. But in one case, two spiders will not leave me alone. I had to complete that map with these two pesky spiders following me around.
Is this some bug or I am missing something? Last bumped on Dec 31, 2024, 3:10:56 AM
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The associated rare mob has the 'revives minions' mod.
Kill the rare first. Blasphemous HC-SSF Path of Exile 2 enjoyer.
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I hate this mod. They should at the very least reduce the distance from where the rare can revive them. But not many people are complaining about it so I think we are stuck with this for the long run.
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"+1 Those minions are tanky. And annoying. You need to ignore them until you find the rare. |
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This is a poorly designed mod.
The basic idea is a good one, but: - There is no range limit, and there definitely should be. - The mod provides immunity to freeze/shattering and corpse destruction as a cheesy, over-the-top way to ensure that the minions can be revived. Fix the mod by instituting a range limit and by making the minions vulnerable to standard methods of corpse removal, thus rendering the mod balanced and interesting in the challenge it presents, rather than ridiculous as it is in its current form. Last edited by MoonPeace#1394 on Dec 29, 2024, 7:08:31 PM
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Dont forget it doesnt have a cooldown either so with some minions its kind of rough to even get to the Elite that is reviving. And in big open maps its even worse cause you literally have no idea where the enemy could be without doing laps and praying you dont aggro more than you can handle while hunting for the stupid elite that may be 3-5 screens away.
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I mentioned this in the feedback section a couple of times. Feel free to do the same. There must be a cooldown on revival and a distance cut-off from the rate. At present, the mobs are revived instantly and even at the other end of the map.
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It's a bug. OP is not talking about the normal working-as-intended resurrecting mobs. This is a bug that sometimes happens, and there's nothing you can do but leave the level.
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I would add a cooldown, otherwise killing them just doesn't help at all.
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" And i genuinely thought they were bugged. :D |
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