Interaction feedback for controller gameplay

There is no control to map for interacting, so you are always down one button to do things. My main attack button (Xbox controller A) is my main attack and interactions.

However, where interactions are important, like Trial of the Sekhemas Escape trials, you HAVE to kite or kill before clicking the crystals. And the timer is designed to prioritize interacting with them.

Since the interact stays suppressed until you have no enemies on screen, this results in trials failing more easily on controllers than WASD or M&K.
Last bumped on Dec 25, 2024, 5:35:37 PM

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