Killing Zarokh too quickly kills the player
If you do enough damage to Zarokh to put him in the threshold for his second time-freeze before he has done his first time-freeze, you will die after he does the first time-freeze successfully. He simply does the onetap on you as if you failed. And then he begins the second time-freeze phase while you are dead, lol.
It is somewhat easy to push Zarokh into this life threshold considering that he seems to queue attacks and his very long spinny attack can be in that queue. Last bumped on Jan 18, 2025, 5:33:24 PM
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Yep there is some issue with Zarokh I nearly killed him and he showed me second time his one shot mechanics and I saw 6 hourglass which they disappeared instantly and he one tap me...
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Something similar happened to me as well. I had one time freeze phase then he started another attack and at some point he just came next to me and one shot me as if I have failed a time freeze phase, which didn't appear at all.
Bug report #844,347,531 |
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I had this happen to me two times already I really made me quit the content I really enjoy. If you push him too fast but don't kill him instantly, he bugs on the 2nd hourglasses phase and oneshots you.
- I pushed him to around 30%, 1st hourglasses came, collected them all and he appear. - He immediately went to the second hourglasses phase but then reappeared and killed me |
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This shit just happened to me, stupid mechanic, it took me 40m minutes to get to him, got good boons, and then he oneshotted me after 40seconds of gfighting, stupid fucking ggg
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Bug Report ID: #460057859
Same bug, similar setup scenario as above. Killing Zarokh, did first timed phase fine, second time phase spawns and I instantly die. Notably, Zarokh also showed up during the phase rather than disappear. |
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Same bug here, I use a freeze sorceress build, had all the good buffs. Got him to 10% and he went into 2nd clock phase and insta-tapped me before the orbs could even spawn.
There is a separate bug where if you freeze him during the spinning lightning cone phase that the damaging spell continues and shreds you even though he's frozen. Additionally, there is a bug with the fireball line traps. If you dodge roll to close to the balls or get to close to their impact point you get hit 2-3x more than you should once for orb going through you and once for orb blowing up against wall. In certain Floor 1 and Floor 2 gauntlets, particularly the one with like 8-10 intersecting lines, its literally a mechanic of beating the server's registry by spamming dodge roll through them. I've lost thousands of % exp at 90+ across about 90-100 runs of Sekhema to these bugs. I find it very... "arrogant" for lack of better words... to put in a death penalty this severe in a game that's early access. You have to be super confident to believe you can penalize people's time like this. Last edited by tactecs#2083 on Jan 1, 2025, 12:09:05 AM
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Just experienced this for the third time. Have been trying to figure out the right threshold for when I can actually buff my minions, seems only safe after the second clock phase.
Otherwise, straight after clearing the first clock phase (while he's <30% HP) he will announce the second clock phase while he flicks me in the face and kills me. |
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yeah, same here
https://www.pathofexile.com/forum/view-thread/3681586 | |
I was wondering if I did something wrong. i failed 2 runs with that bug and both with Desperate Allience used. Is it too much damage or what? He goes ''The Sands of Time'', the thing in the center shows up, and he appears and kills you, even before the phase begins.
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