Poison - Option for non stacking poison.
To make different poison builds available (including one where you aply poison once and then use other skills) I have some suggestion, but they for sure can be made better and balanced over things I don't know.
Node suggestions Some on the main tree, some on the pathfinder, whatever is best. - Increases to poison duration aply to it's damage. Reductions to poison duration aply to it's damage at double value. - You can aflict only one stack of poison on enemy. +X% Poison Dmg and/or Magnitude. Skills that at base aren't poison (or aren't supported by chance to poison) can't poison. All chance to poison is changed to +X% Poison dmg. - First poison aplied to a target, have +2s duration. -X% Poison dmg. (First meaning if the target doesn't have currenlty a stack of poison, not first in the life of the target) . The Toxic Growth - Exploding Growth Skill should be changed into Exploding Growth. It shoots not green but brown nodes that will explode or can be poisoned. You always: Shoot > Arrows hit > Growths form Then either: - Growths grow and explode after a time (slower but more dmg) - You poison growths > They explode faster AND aply poison you poisoned them with (so it have it's properties including supports that affects that poison). This way it can play either as: - Stronger timed aoe for non poison build - Faster aoe that prolongs/ reaplies poison Last edited by Bakubylozajete#1182 on Dec 26, 2024, 2:46:13 AM Last bumped on May 1, 2025, 4:10:58 AM
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Still would love to have this option.
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I'd certainly like some more ideas from GGG with poison because all I'm excited about with it is its armor break capability with the support gem.
I just have poison gas with sealed shots so it just spreads 3 poison clouds in random directions, have a passive and gem for 3 stacks and then proceed to carry on with "my day". I think they've certainly left some things on the after burner for now and things like Vine Arrow after the heavy nerf just feel dull, its pretty much only a slow skill for survivability I think. |
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