GGG really needs to work on optimising graphics
I found a Tempest Shrine earlier today in a map. I wasn't even casting any skill yet, and neither were the mobs, but while approaching I was already seeing my PS5 struggling with the graphics on screen. Then the Elite engaged and the game started going at 1 frame per second, if not worse. I have no idea how I survived the fight.
Lightning is the worst offender, but it happens at times with other effects. We're talking the Playstation 5, a system more than capable of running anything. And by the way, I had it attached to a FullHD TV, not even 4K. If this system can't handle an isometric aRPG, then the game is poorly designed. I tried all of the very few options available in the settings, but they don't change a thing. There is supposed to be a setting that dynamically scales resources to avoid those issues: when I was in the middle of a frantic overcrowded breach, the game decided to save resources by... making the monsters invisible!!! It was the same with PoE1 on the PS4. It became so bad, I could not even play any map content anymore. Any "improvement" or more "exciting" league mechanics were simply making the whole system crash even just attempting to load a map. I went on on PC for a while, but eventually I just stopped playing. So, that's performance. Fixing this would probably also help with the absurd visual clutter, as with everything that happens on screen sometimes you can't even see the game mechanics, and you just die. So we die because of poor design choices and GGG punishes us with a 10-15% XP loss for those? Thank you very much! By the way, can I suggest that the penalty should be to only lose the XP gained on the map/content we die on? A flat 15% makes zero sense, particularly for the many reasons one can die (see above), and it's also so very far away from "we want to make the game more appealing to casual gamers"... But there are many more poor design choices throughout the rest of the game too. First, obviously, not having a loot filter available for console makes the whole experience an effing pain, but at least the game should be designed to be usable without filters, adding these only for fanciness and extra "nice to have" features. Here it's the fundamentals that are broken. You can't really see a thing, and you must stop after every encounter to figure out what the F has dropped. The poor design extends to inventory and vendors... Can you really tell what is Common, Magic, Rare or Unique? Can you tell if an item you pick up is an improvement on your current gear without reading every info and do the maths in your head? And there are also locations where you can't even see the overlay map, no matter the settings. How bad is that? Speaking of locations, some, like Steppe, are such a monotone design chaos that you barely see anything, let alone the mobs or their fire damage (again, console). These issues alone are highly disappointing. in 2025 we are going to have a 2013 game with a fancy, not even up-to-standard, graphic engine layer on top. Too little to call it PoE 2. Last edited by Koanbit#1251 on Dec 27, 2024, 5:57:02 AM Last bumped on Dec 29, 2024, 12:05:45 PM
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Yes we have a 2010 game for 30 bucks.Great deal.For them
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" Some people paid twice (PC and console), and some have spent a lot more than 30 bucks, up to $480. Let's hope that money goes into improving the fundamentals of the game. |
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