arc sorcerer 2 button early mapping build

hi all, this is my first time posting a build so please be gentle XD
i havent seen a good 2 button build for arc sorc just yet so i thought id share what im using in case anyone else wanted to try it out!

ive been tweaking this arc sorc build for those of us who arent as dextrous or as good at hitting 10 different buttons for a build. this probably doesnt scale well into endgame endgame, but its carrying me pretty well in t2 maps at level 70.

it can be relatively costly, but it does not use any 5 link gem items, and its relatively simple in design.

im not going to put a leveling guide, and im certain theres room for improvement, feel free to comment any that you see or improvements that can be made. the biggest drawback right now is mana, im constantly running out but im sure there is a workaround i just havent found it quite yet.

basic functionality:
Spoiler
we crank out as much dps as we can, while also applying curses around us. the sorc seems to be difficult to keep alive based on its reliance on energy shield, so we use blasphemy with enfeeble, temporal chains to slow enemies and mitigate damage, and ritualistic curse to bump up the aoe of them for mobbing.

make sure to take the extra curse passive in the skill tree. i also took eldrich battery to help mana sustain, though i dont know if it helps all that much. the mana will have to be reworked, maybe i can forgo some dps in the passive tree to bolster that.

we have +1 skill level for the gem, +4 skill levels on the wand, and +2 skill levels on the focus


skills:
Spoiler
our main dps is arc. we use arcane tempo, inevitable critical, considered casting, and lightning mastery to bump up its dps.

we also use orb of storms, paired with glaciation, concentrated effect, and overabundance for added survivability and dps

optional, lightning warp is used for teleport and quick culling of larger, weaker crowds.

blasphemy, the bread and butter of survivability. this has temporal chains, enfeeble, and ritualistic curse for slows, mitigated damage, and larger effect radius.

take the elementalist subclass and put 2 points into getting elemental storm and arcane surge each. this boosts our cast time and allows us to further weaken enemies ability to deal damage to us.
pair that with blind, controlled destruction, and magnified effect for close quarters mobbing.

optional, take conductivity as well for long range bosses or casters. i bound mine to middle mouse button but i dont find myself using it anymore. i keep it equipped in case i have to swap it out for a particularly difficult boss, but i havent needed to do so for mapping.
added focused curse and hex bloom to this for clearing. i think if you can afford it you can use the unique ring for an added curse and put this on a trigger on shock effect to really take the build to the next level, but i think thats an expensive high end build. as it is the spirit is hard to come by for the 2 curses alone so trade for some gcp and enhance the blasphemy and arc skills for dps and spirit savings.


gearing:
Spoiler
major needs are maxed ele resistances, a +4 wand, a +2 focus. try to shoot for added max mana or mana regen as well, it should help with sustain. and i try to shoot for high evasion as opposed to armor. it seems to be a better defensive mechanic, but im around 35%on armor and eva.

outside of that, just stack resistances where you can. check the trade site and fit the resistances you can where you can. im also running a fair amount of magic find on most of my gear because the skills and ele res do the heavy lifting allowing me to just kinda blast maps mindlessly.

i also have converted damage to cold and fire on my wand, i think eventually equipping painters servant unique gloves and going into an overexposure branch could help bump damage but i havent quite gotten that far, the cost is pretty high for me tbh.


skill tree:
Spoiler
as you can see, still a work in progress but the bulk of it is here.https://i.postimg.cc/Mp8JZy5G/skill-tree.png




Last edited by Smashedketchum#6647 on Dec 26, 2024, 12:03:04 PM
Last bumped on Jan 2, 2025, 12:50:55 PM
wanted to make some edits,

ive found removing passives for eldrich battery and whispers of doom and speccing into echoing thunder,frost, and flames along with a wand that has %damage as frost and fire damage helps with multiple different mob weaknesses and also helps with survivability.

also i inevitably removed the curses and specced into archmage which took damage up almost double.

still a slow clearer, but mind your distance and be careful around yellow bars and im clearing t6 maps. gotta work on either evasion or energy shield for best survivability, but most things die within one-2 hits solo.
Hello , if i fresh start with sorc from the begining without zero currencies, can you recomend some gears or setup you using for smooth story. Like what items u using to get to the early mapping ? Thanks
Ok, I'm playing spark ssf and the builds are similar enough my input can be valid:

Here is a skeleton of my build:
https://maxroll.gg/poe2/passive-tree/oo2dx0fb

One of the best budget upgrades is "The Everlasting Gaze Azure Amulet" with EB. The amulet its not too expensive and can be chanced. U will be much tankier and have more damage this way.

In your tree u invested a bit on crit and from my experience, unless in high budget, investing in crit is bait, shock is more consistent, also u use a lot of points in the elemental wheel of Echoing Thunder just to get some increased damage, while the wheel with Breaking Point is generally better.

In my tree there is a lot more investment in defense:
- All the energy shield only work if u have "The Everlasting Gaze Azure Amulet", imo its the n1 priority for a budget archmage EB build.
- Once u have more Energy Shield (Everlasting Gaze) getting the stun threshold is really good, it saves a charm slot and rarely u will get stunned.
- "Austerity Measures" is a good and cheap anoint for your amulet to be (essentially) stun immune.
- I put 2 points close to "Adverse Growth" for 8% MoM. Later if u do a MoM switch just take the regen and "Adverse Growth" itself, before MoM the 8% make u a bit tankier.

Offensively:
- U avoid the 50% mana regen when moving, generally in the fight u always should be moving anyway, its one of the nest archmage notables.
- "Touch the Arcane" is really good
- "Mana Blessing" is a rare % increase in mana, always get it
- With the 3th ascendency double shock with all the Shock increase u shuld be shocking for 2x 35 = 70% more damage
- U didn't show ascendancies but I assume u got the Arcane Surge ones, ur 3th can be double shock and 4th idk, switched to chilling archmage for more tankiness, but in trade more damage is better, there are builds with both exposure or Elemental storm as the 4th. Energy shield recoup is bait.

When I had 4~4.5k I switched to MoM with inspiration + considered casting. I only did the switch when I could sustain the mana while holding my damage spell. MoM makes u a LOT tankier but the mana regen needed its tricky.
CI I will eventually get but haven't so I cant give an insight.

My build is spark but the skill tree in the link is a generic archmage EB (later MoM) build, will work with arc or ball teleport the same. For arc u probably want more cast speed.

Im playing ssf so the build might be more defensive/conservative than what trade league can offer.

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