Boss hitboxes need to be fixed
The boss for the first trial: Rattlecage
and the Titan in the Valley of Titans needs to have their hitboxes adjusted to where melee can effectively fight against these enemies without having to try and strike at the most ridiculous part of the boss: their arms / hands! In the trial, my monk is missing 8 out of 10 strikes because the boss is flailing its arms around all over. When holding down the attack button, the character always tries to aim for the arms rather than the creature's body. This makes the fight a lot harder than it should be and I'm sure it is just as ridiculous as a warrior. The same happens when playing as a ranger. The arrows are trained to hit the creatures arms so you end up missing a majority of the shots. As a sorcerer, I melted the boss with no effort at all because attacks were primarily AoE. Melee classes dont have a lot of AoE in their arsenel that do enough significant damage to take down this boss. The Titan is the same problem. You can only target and damage it when its arm is lowered as a melee character. As ranged you can stand still and fire arrows or spells at its body just fine but melee is gimped in these fights. Please fix these battles to give melee some edge because otherwise these classes are absolutely pointless to play solo and I'm sure i'm not the only player who isn't always wanting to jump into groups every time i face a boss in the game, at least not this early in the campaign. Last bumped on Dec 27, 2024, 12:51:39 AM
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