Can someone explain Tiered Items
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If I'm not mistaken the Tier of items isn't at all explained in the game.
Please tell me how items having tiers work. Asume I know nothing and the more fully you explain the happier I will be. Thank you Last bumped on Jan 8, 2026, 6:50:06 PM
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Read this it will will help you get a basic understanding of item modifiers & their associated tiers.
https://mobalytics.gg/poe-2/guides/crafting-basics-part-1#:~:text=Modifier%20tiers%20in%20Path%20of,tier%201%20being%20the%20lowest. Blasphemous HC-SSF Path of Exile 2 enjoyer. Last edited by RottenSausage#6164 on Dec 28, 2024, 2:00:16 PM
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Right now you dont need all that , its easy to group items in this patch :
Does it have high roll of rarity of items found? Yes - Good item. No- Bad item. |
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" I've just read that and there is no information about item having a tier (item drops with info "Expert Mace T2"). |
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afaik the tiered items have a floor for how low the mods can roll. so a resist might be able to roll as low as 5% on a normal item but on a tier 4 item the lowest it might be able to roll is 25% or something, dunno the actual numbers.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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" It's "more likely" for the item to have higher tier modifiers. So when you identify it, the item will generally not have low level mods, but it doesnt effect the quality of the mods. You're still more likely to get light radius, but it will be a higher tier. This does not mean the item is likely to roll good mods later. A tier 5 unidentified magic item has no bonus to "crafting" new mods on it. Also this does not mean non-tiered rare items are less likely to be "good". A 'regular' non-tiered rare item can be just as good or better than an unidentified tier 5 rare item. Personally i think this system needs work. Either make tiered items exclude useless mods, or actually display tier based on the quality of mods. I'm sure ive ignored plenty of good non-tiered rares because im tired of identifying everything, and switched to only identifying tiered rares. |
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I tried google and youtube and I haven't seen precise explanation or answer to this.
No one have said how it works, only a "feel" or a guess :( Last edited by Bakubylozajete#1182 on Dec 28, 2024, 3:34:43 PM
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Hey all, I found this great ~5-min video that breaks down the new tier system for Rare/Unidentified items in Path of Exile 2 and why it actually matters when you’re deciding whether to pick up/check gear or skip it and just speed farm:
👉 Watch “NEW RARITY TIERS in Path of Exile 2 — EXPLAINED!” Why it matters for decisions: This system basically makes item drops less random trash and more worth scanning — especially if you’re aiming for uber lucky drops, crafting bases, or profitable rares to sell. If you find a blue t5 item, remember that its worth using a high tier currency if the first prefix and suffix is worth building on. |
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Good job necroing year old thread, but afaik tiered items don't influence your crafting outcomes at all, meaning this system is pointless. Without scouring orbs, people will craft only on items with good pair of initial mods, and that can happen on any tier.
Basically those tiers are a slight QoL improvement to picking and identifying items on ground. However, in poe both systems are incredibly archaic and should've been reworked years ago: - Picking items should be automatic like gold (currency at the very least, but possibly specific white/blue bases too) - Identifying items is just a bait to force user break combat tempo and waste time to pick up item. Either identifying should be completely removed, or should be made into simple RMB on item, and scrolls of wisdom have to go. TLDR: as it happens often, GGG had sold us another cosmetic makeover under the guise of "loot buff", cheers. |
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