Bearers NEED to be seen ALWAYS
On death effects are bad enough. Just killed a boss. waited 5 seconds before going to loot and boom. The problem is I am a mercenary so the bugs are beyond silly from armour that means nothing in end game to skills that cover up on death effects. If you are going to have them in the game. THEY NEED TO BE VISIBLE ALWAYS! Over poison clouds, grenades or ANY other skill that alters the ground... period. Crossbow fails to fire a loaded round after dodge often with an over 2 second delay? While I'm at it.. grenades are already slow with delayed damage and cooldowns + mana costs that are too high in my opinion. Let me ask you this GGG? Why do they even have a cooldown when casters can cast away with the same damage. Here's the issue. End game maps can roll 65 percent less cooldown recovery? So did you mean to nerf an already slow build squared? This one roll cuts damage by 65 percent and you can only toss one grenade about once every 3 seconds with every single cooldown recovery node taken in the tree. I know there is a support that adds 30 increased cooldown recovery for ONE skill and it still isn't enough. So good one ggg. You pretended merc was viable for end game. It is NOT until you fix hidden on death ground effects being seen through grenades. I recommend you adjust cooldown, attack speed, reload speed.. It requires absolutely full investment in every node to just feel normal and keep up with other classes.. it's not even close defensively, speed, or finding yourself not able to even attack because of game breaking mods that completely render the build useless.. Did you even test the end game? How many mercenarys above 90.. oh less than 1 percent.. ok. Nothing to see here.. move along
Last edited by Tomorrowtech#4871 on Dec 28, 2024, 11:17:23 PM Last bumped on Dec 28, 2024, 10:43:14 PM
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