16% Max Life or 80% Reduced Critical Damage Bonus From Hits Against You?
I have 8 open rune sockets on my armor items.
All of my resists are maxed, including chaos. Fire resistance is at 90%. Lightning and cold at 77%. I have 3,322 life, 126 energy shield, 618 armor, and 279 evasion. With these 8 open rune sockets, any opinions on whether 16% increased max life or hits against you have 80% reduced critical damage bonus would be better? Life would also increase my life regen a bit. I'm currently at 290 life regen. I'm thinking the life bonuses are constant whereas the critical protection only helps when I get hit and it's a crit. However, those may be the hits most likely to kill me, so if taking down the damage bonus from say 130% on Xesht to only 50% could be really beneficial as well. I'm converting 45% of physical damage taken as fire damage with a corrupted Cloak of Flame. Any help would be appreciated since I just spent 80% of my currency on purchasing all new gear and this is the last step, which cannot be undone. Last edited by Scriplin#0237 on Dec 29, 2024, 1:55:50 PM Last bumped on Jan 6, 2025, 11:41:50 PM
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the flat +% to the HP will give you better survivability across all damage sources. the 80% Reduces crit damage only helps if whatever your fighting has high crit multiplier. like in keystones with +200% increase monsters crit multiplier. and those keys you should avoid using on boss maps.
and remember your resistance is capped at 75% unless you have modifiers that increases the max resistance so witch one is better? the flat increase to HP is better since the crit multiplier is situational. Last edited by Treboaten#3209 on Jan 6, 2025, 11:55:57 PM
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