Don't tou think you must do smth with lags
Realy guys. I think everybody just tired to play in slideshow.
You did unpredictable atlas, that is musch harder to build than in POE1. You gave one try to pass throw the map. BUT DO SOMETHING WITH YOUR SERVERS. Really. It's just awful, when you spend time to setup maps and memchanics and just die in freezed game with total map and drop loss. It's not player fault that random mob/boss skills just oneshots character when player unable to react on that. And it's not fun. Idk, maybe someone of you like such "gaming" but it's not normal. With good pc and good internet connection ping shouldn't just skyrocket into 1000mc regulary. That issue pass thow many patches in POE1, you did nothing with that, but there it was acceptable. But POE2 is your flagman now. DO THOMETHING TO GIVE SOME COMFORT TO YOUR PLAYERS. Last bumped on Dec 31, 2024, 1:10:41 PM
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" Lag caused by servers affects 100% of players on that server. Lag caused by weak computer affects only users on that computer. Lag caused by network issues affects users that path through those network segments. Since the vast majority are not having lag issues, it is NOT the servers. That leaves your system, your ISP or the pathing to the servers. None of which has anything to do with GGG. You can try using a different server, if that doesn't help then the problem is almost 100% your system or your ISP. |
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I have stable 50ms to server in hideout and 100 stable fps with ryzen 5800+ gtx3080 in maps bcase i don't boost map mobs to 0 fps. What system or isp, are you kidding?
Realm (gateway) changing not helpful. All circus not stable and goes only in maps where s server load dustribution processss engaged. One map went good. Second just frezes non-stop with spikes on network stat. That's not network issuses, routing are same whole time, providers don't switch routes from map to map. It's happens even with network connection changing throw vpn where s different rouning engaged. Fps plot are sstable in this moment. And lags happens even with network changing and pc changing. It more looks like nods where's maps processing starts just go nuts, and only map reset could help with that. Lag caused by servers affects 100% of players on that server? Pff, such network games with huge online don't work on one physical machine. Tecnically. And it's not a DoS what could causse message explosion with complaints. It's all already passed in poe1 with enough ingame hours to say: there s nothing to do with system or provider, bcase they have not changed when lags appears first time in poe1. |
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I agree, to me it seems like server-side problems.
- basic ping to local server is 2-3 ms (couldn't be better) - it happens more at "evening" time when player amount at its peak, and doesn't happens when everyone sleeping here, but me - nothing but PoE2 affected (streaming video services, internet radio w/o buffering, pinging google, tracert etc) And i clearly remember GGG feedback on EA launch - "we weren't ready for such amount of players". So i hope situation become better in some time (preferrably sooner than later). It's unpleasant in storyline, but in endgame with one-portal-try it way worse for sure. |
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" It's funny to me how people think it's common sense to think when all your internet activities are working flawless, with no lag, but the one game that is causing issues.. oh well, must be your fault then. That's not how logic works. As thousands of threads before were made about this issue even with poe1, it's clear they simply don't care. "Only the dead have seen the end of the war." - Plato.
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Its not a fix for the random lag issues, but i've been able to save myself multiple times by pressing escape to pause as soon as i notice a heavy lag spike, once 'GAME PAUSED' appears you are good to go again
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" Yes, I also find it funny when people who have no idea what they are talking about use "common sense" in their answer. All your other "internet activities" are not taking the exact same path to their destination. They are going to different places, which means different routes. ISP's are also known to throttle certain types of traffic at certain times. There are many things between you and them. But the simple fact is that lag caused by servers will 100% affect all players on that server at the same time. As that is clearly not the case, the problem is not on their servers. It could be the ISP hosting their server causing issues for some players, it could be your ISP, it could be the THOUSANDS of devices between you and them that your traffic goes through. |
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There's serious performance drop since 0.1.0e dropped 2 weeks ago, that's the "lag" people are talking about. You get random slowmo + fastforward and sometimes it's unplayable.
In terms of bad performance, things like rare on death animation will causes high drops in fps even on high end computers. Tech guy Last edited by Warrax#2850 on Dec 31, 2024, 10:43:44 AM
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" Ofc: network is complicated thing. But you really don't understand: if network switching not helpful - it's not intermediate ISPs trouble? Same network spikes happens with routes via Russia, Germany, Latvia, USA, Netherlands. Within different gateways. Same network spikes happens with different systems, even with cloud gaming. Difference in basic ping value and basic fps from different machines and routes. Whole world against mighty POE really? Or maybe after all there's some troubles? |
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