Minion Quality and Damage bugs plus Infernalist bugs
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Minions need a bit of work mainly their collision box making them stand still most the time because they cant find a proper path. But I see a few other issues with their quality listings and damage for Raging Spirits.
The Infernal Hound has a quality listing despite being an ability and not a gem. Skeletal Arsonists quality is hidden in their command section instead of basic info. I assume this is because their quality just effects their command, but it would be better listed in the basic info and reworded if needed than hidden in a separate tab. Raging Spirits have no basic attacks listed for their damage when up aside from a base 5-9 physical damage. The Infernalist's Altered Flesh node isn't showing the 20% Physical Damage taken as Chaos Damage under the Damage Taken section of the Character menu along-side the other two damage transfers with that passive. (Is it working?) Mana Regen and Energy Shield Regen is showing numbers in the 1000s when you hold Shift to compare them in the Passive Tree, despite the Character menu showing the correct numbers that you should have. Also all my abilities have a Chill Duration of 2s listed despite having no cold damage. Last edited by Madcap_Symphony#3689 on Dec 31, 2024, 12:17:10 AM Last bumped on Jan 7, 2025, 8:34:44 PM
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Two other minion bugs I'm seeing recently;
Pain Offering says it is a minion yet the Minion AoE Increase nodes at the top of the passive tree don't increase the aura's radius. When weapon swapping to kill your own minions (mainly to get them through doors where their AI gets stuck) the minion count at the top left keeps doubling how many minions it says you have out when you swap back to the scepter. It'll keep doing it saying you have more and more each time despite the proper amount being summoned. |
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