My thought about Boneshatter
I'm Lv94 Titan using Boneshatter as main skill.
I use Leap Slam to buildup stun gauge, and I really love to leap-and-shatter playstyle, especially when I explode whole screen during Breach encounter. But I have two points of suggestion. - Remove Heavy-Stun-Immune actions from random mobs. They stand up, They teleport, they charge, they put an ash pots on the ground, they IMMEDIATELY gain Heavy Stun Immunity during those actions even when they are full off stun gauge. It's always frustrating if they get heavy-stun immune while you're swinging mace for big explosion. That's not intuitive. - Add a support gem that tells "You can't heavy-stun with supported skill (Stun Buildup occurs as usual)." Biggest problem for current Boneshatter is that you must not deal too much damage with stun-buildup skills (like leap slam or anything), because if you inflict heavy stun with buildup skill, they're no longer Prime for Stun, thus you can't Boneshatter. If your Leap Slam triggered Aftershock, it heavy-stun enemies by itself, so I can't Boneshatter. I've refund all passives and Ascendancy passives which gives aftershock chance. If I go to T13 map instead of T15, Leap Slam heavy-stun enemies by itself, so I can't Boneshatter. I stopped running T14- maps. Currently I swap to lower-pDPS weapon when I use Leap Slam, so I need two sets of the same shields to cap elemental resistances and block chance when I'm Leaping. Titans, how do you think? Thank you. Last bumped on Dec 31, 2024, 4:58:37 AM
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I think the correct solution is to maintain "primed for stun" for a few seconds after an enemy has been heavy stunned, and remove "primed for stun" when it has been consumed. Boneshatter doesn't fit into the current game at all really. It's really good but it's a really strange mechanic and feels like it's designed for level 1 style gameplay and the higher you get the wonkier it becomes.
If you get crushing impacts as a titan the skill becomes completely unavailable too which is weird. Last edited by Kashou#2868 on Dec 31, 2024, 5:00:05 AM
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