Bug Report Ps5 after 130 hour gameplay
After 134 hours of playing time, here is a collection of things I noticed. I play on the PS5 slim, 1080p HDR monitor. PS5 dusted off, no heat development. The worst is the tearing, please implement vsync. Bad performance in the hubs, as well as act 3, especially the 2nd and 3rd floors. The game has a CPU limit. A PS5 Pro won't help here either. The particles are a particular FPS problem, they definitely need to be cleaned up or optimized. Without dynamic culling, there are sometimes still images. And there are no freezes, runs smoothly when activate. you activate dynamic selection, your own spells, like the poison pustules for the hunter, are not always displayed. The FPS are much better though. In Nis, the shadows flicker, and some floor details are displayed incorrectly. Sometimes the game pauses on its own, probably due to the server. I was able to eliminate lags with a LAN cable. Regarding the UI: overlapping windows, especially the quest display. The current quest should also be highlighted in color. It is not always immediately clear which quest is visible in the area. The enlarged map is often very confusing due to transparency, and it cannot be moved. The standard aiming is a disaster and needs to be improved; for example, you aim at obstacles instead of enemies. Focus aiming is recommended here. The font size cannot be changed, nor can the size of the minimap and quest display. Surprisingly, HDR works very well. The texture streaming, such as the gate, still needs to be optimized, My graphics settings, with which I was able to play very well except for the aforementioned act 3 and the hubs: Dynamic resolution off, FSR performance, sharpness 100, global lighting and shadows on. Refresh rate 60 Hz, dynamic culling on (important because of the CPU limit, especially with bosses, large enemy groups, or playing in co-op)
Last edited by Blue-Ice-Boy#1362 on Dec 31, 2024, 6:27:40 PM Last bumped on Dec 31, 2024, 4:56:53 PM
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