Breach Loot System

Hello, today I had the luck of encountering 10 breaches in 3 maps. I have never seen anything ruin the enjoyment of a game more than this because the loot system of breaches is quite ridiculous. Killing the monsters is very enjoyable, but if doing 10 breaches takes 20 minutes, collecting the items from the ground takes 1 hour. I just want to ask, why didn’t you make this like the Delirium system? Why did you choose a system that forces players to pause their game to pick up items one by one from the ground? If the items on the ground are not important, why does breach exist? Please turn this system into something like Delirium.
Last bumped on Jan 5, 2025, 12:16:11 AM
Can confirm that with 10 breaches you literally spend more time picking splinters than clearing mobs...

Either system like Delirium is needed when all drop at once at the end or some kind of auto pickup system that pick them up if you already have one in inventory.
+1

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