2.Jan >>>map design & drop rate

Hello exiles,

What's wrong with the map design?
Even worse in the narrow passages?

If it's not 100% AI-generated, why place a tower in the small passages where 90% of infernalist creeps can't even hit?

The small gaps are worse and a real pain, as the creeps can't move properly. It’s a very frustrating experience in these indoor maps. You clear one room, move to the next poorly designed room, and repeat.

Should we avoid all non open maps just to get that classic ARPG feeling of shredding through hordes of enemies with good loot?



Bonus:

drop rate. 2.Jan
Let's be real: On unique maps with 600% bonuses, it's no problem for hardcore players.
But for casual players like me, if I manage to get 1 Exalt from 3 maps, I'm lucky.

everyone can feel it, some rates have massively changed in today's game, and the adjustments mostly feel bad.

What do you guys think?
Last bumped on Jan 2, 2025, 2:54:03 PM

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