Temporal Rift / Spirit bugged.

So you can socket spirit based supports in Temporal Rift like Clarity or Vitality, these supports naturally cost spirit.

But then it also makes the active use of the skill cost the same amount of spirit.

For example:





You have 60 spirit.

You put those 2 in the support slots, reserving 30 spirit.

You mouse over TempRift, it says 'cost 30 spirit'; Which you'd think would be the reserved spirit since have 30 spirit remaining, and can cast TempRift with no drop in spirit or anything like a typical spellcast.

If you use an additional reservation skill and have 0 spirit left, you can no longer cast TempRift with those 2 supports socketed in it.

HOWEVER if you remove the spirit based supports from TempLink and reserve the full 60 spirit with any other spirit spells like cast on ignite, you can cast TempRift no problem. Mousing over it has no 'active' spirit cost etc.

This essentially means that if you socket these spirit supports in TempRift, they either by effect cost DOUBLE their stated value, or you lose the ability to use TempRift.

It also took some time and experimentation to figure out what was happening, I only realised the cause when I finally moused over the active skill slotted in the bottom right of the UI; the tooltip of which bare contains any information so it was the last place to look when compared to the in-depth tooltip in the gem sockets menu.

In any case, I figure this must be a bug?
Last bumped on Jan 2, 2025, 9:14:30 PM

Report Forum Post

Report Account:

Report Type

Additional Info