Armor break sound effect is too excessive
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The armor break sound effect is too "sharp", "aggressive", "loud". It hurts my ears a bit too much. I would appreciate more subtle or soft sound effect, toning it down.
Warbringer breaks armor all the time so you hear it every couple of seconds. Last bumped on Feb 23, 2026, 9:45:55 AM
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This! I think I'm going to completely rethink my build because of this! It's just unbearable to have that noise on every enemy you hit! It's brain-melting.
Furthermore, the animation seems to be buggy as it sometimes appears in random places on the screen! Last edited by Vergoth42#2613 on Feb 17, 2026, 11:31:24 AM
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The sound is very weak. I don't understand when the Armour breaks. It needs a large indicator blinking over the monster's Life.
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If it’s causing issues for some them some customization would be nice.
I als break armour all the time, but barely hear that noise because there is just so much noise coming from the myriad things happening on the screen. |
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Agreed. Armour Break and Pin both have sounds that are fine when occuring on one target, but obnoxious and headache-inducing when triggered in short intervals on several enemies. The Pin sound is arguably worse, but only a few ascendancies make use of it.
Last edited by Prügelprinz#6281 on Feb 18, 2026, 11:43:50 AM
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Weak....very weak. Nah indicator isn't enough!
It needs one big explosion that throws away armour peaces from Monster animated. That's is also visually cool becouse that is the point of breaking Armour. Make Monster visually naked! |
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