RMT and balacing games around trading, terrible deisgn GGG

Why do game studio's constantly feel the need to completely balance games around a trading economy. I and majority of players don't give 2 shits about an "economy". We just want to play the game and be able to engage with all the mechanics.

There are several guys on my discord that have already purchased well north of 5000 exalts with real money. 15 bucks for 500 exalts is the average. D2JSP is also littered with trade of items and orbs. And I think most people don't realize how much demand there is. One of the guys had to wait hours for his currency as the website was slammed with orders apparently.

- This massively contributes to inflation punishing average players
- This punishment pushes MORE players to seek out currency with real money
- Trivializes item acquisition
- Encourages trading websites to KEEP FARMING on mass because the demand for real money currency is soooo high due to the problems listed above.

GGGs response to combat this is artificially keeping drops of all kinds low in an attempt to keep the economy healthy. This punishes all the average players who cannot play 12 hours a day endlessly grinding, and restricts us from engaging with all the content and mechanics including crafting thus walling us off from actually playing the game. This creates MORE demand for real money transactions.

Why am I bringing this up? Simple, GGG has created this problem with their game design. If you keep balancing the game around trade and the 1%, it's going to continue to push players to real money trading as most players cant play 15 hours a day.

Here is the other problem and its a VERY common problem. Currency farming is BORING!!! I asked one of the guys on my discord why he's purchasing sooo many orbs, his response "fck farming, it's boring, and I don't have time for it, i'd rather just buy 1000 orbs for 30 bucks from a chinese seller and play the game". Sound like a good game design???

If orb acquisition:
- Requires a tremendous time sink (that people don't have)
- Is boring and uninteresting/tedious

Players are going to find a solution, and if the solution is buy orbs for pennies on the dollar so they can actually have a chance to play the game and mechanics, this adds more inflation and has a negative effect to those that want to play fairly.

I personally don't care if people want to spend a few bucks to get orbs, what I care about is the inflation it causes pushing ME out of contention with an average players play time for items and crafting.

MY SOLUTION:
- 2 separate leagues

League 1 - SSF
Currency and gear not tradable, and make it RAIN with orbs so we are constantly crafting and engaging. It wont break the game for SSF cause the RNG is already a gate keeper being sooo bad.

League 2 - Trading
Everything is tradable, and orbs and items are still "rare" and much lower drop rates.

Problem solved.
Last edited by JpPoe2#4703 on Jan 5, 2025, 12:18:13 PM
Last bumped on Jan 5, 2025, 6:43:57 PM
Plenty of people playing ssf and doing just fine. Game is balanced around ssf if anything, and trade league is just easy mode where you can trivialize all content with like 10 divs of gear.
I'm cranking out 5-10 Divine in 2 or 3 hours a day cause it's all I have time to play and I haven't even gotten to tier 10 maps yet, where's the real problem? It's not hard to get currency especially if you're grouping with other people, it rains the stuff and I'm solo doing sekhemas. I have more t15 waystones then I can count and again I don't even run maps. Never RMT'd anything and have been solo since the get go. I fail to see the problem.
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I'm cranking out 5-10 Divine in 2 or 3 hours a day cause it's all I have time to play and I haven't even gotten to tier 10 maps yet, where's the real problem? It's not hard to get currency especially if you're grouping with other people, it rains the stuff and I'm solo doing sekhemas. I have more t15 waystones then I can count and again I don't even run maps. Never RMT'd anything and have been solo since the get go. I fail to see the problem.


Game doesn't hold you hand so you can't just wing it and expect to get like 80% of what people that know what they are doing are.

That and for most new players, this is probably the most complicated economy and item system they have ever seen. So they hits maps for the first time, open up trade site, have no idea how to filter, stare at endgame multi div items and think they are priced out and get angry because they think their upgrades are too expensive, and they are not generating currency because they are just running naked waystones, not rolling them, not interacting with towers or league mechanics, etc. Then come to the forums to cry, but try and mask it as exploiters or dupers or RMT is the problem and not that they have no clue what they are doing and are used to being handcrushed in AAA games.

Then you try and tell them to read guides or watch videos and they say thats too much work or its too cringe, and if you have to do that to play the game its going to die because no one is going to put up with it.
Last edited by BossOfThisGym#2062 on Jan 5, 2025, 3:22:34 PM
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RMT and balacing games around trading, terrible deisgn GGG


So funny when a game runs successful for more than a decade and then some random guy out of nowhere wants to tell GGG how their game's design completely sucks. ;)
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
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RMT and balacing games around trading, terrible deisgn GGG


So funny when a game runs successful for more than a decade and then some random guy out of nowhere wants to tell GGG how their game's design completely sucks. ;)


Two things can equally be true.

Look at how successful csgo is, even with all the RMT, casino gambling level of craziness valve can just change the API and fix it overnight but they won't.

Same reason I believe poe dev won't as well because it works and it's profitable why change? Why make things better.

We all know we're still gonna keep playing and keep eating the crap regardless what they dish out.

IDK why or who came up with the concept for ARPG to not have a functional in game market place like black desert online or any MMORPG released after 2004. But hey what's the alternative? Go play diablo? Last epoch? Same issues there. Nothing.... Nothing is better so we eat it.

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