Olroth's resolve acting weird after patch 0.1.0f.
Since patch 0.1.0f, after lifetapping, whenever I use Olroth's resolve, it always set my life to a fixed value that's not my max life, then add the rest of the healing as guard. Say I have 2345 max life. I lifetapped a skill and put myself at 2222 life. Olroth's resolve would then set my life to 2091, then add the rest of the healing minus 2345-2091 as guard.
Before patch 0.1.0f, it was able to be used on full life after lifetapping a skill so long as I don't have any regen or % health gain. And then some time later, I think it was when I did some attribute swapping involving strength. This tech just randomly stopped working.(This was before the patch.) Maybe the new bugged interaction has something to do with the max life bug fix.] Edit: I'm guessing before the patch, olroth's resolve probably always set the life to a few decimal below max life, hence not having any regen allows me to always be able to use it on max life. And changing strength somehow messed it up. Then after the patch, olroth's resolve still works somewhat similarly, but just set the life to a even lower value instead of just a few decimal below max health. Ps: Flat life gained dosen't brick the interaction, only % life gained does. Last edited by elias3579#1961 on Jan 8, 2025, 8:42:39 PM Last bumped on Jan 23, 2025, 10:30:03 AM
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I'm having issues with Olroth on my Deadeye but not on my Pathfinder, did you ever manage to fix it?
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