Divine Sink Feedback = Remove Vaal Divine?
I think it would add value to the game and economy if you removed the outcome of the vaal that divines the item before applying the random ~20% offset to the values.
This would result in divines having more value, as well as high rolled uniques being more valueable. The path to the best uniques in the game currently doesn't include divining an item because of the "vaal divine". There's no reason to go for a high roll before doing the Vaal (outside of the other vaal outcomes of course). Last bumped on Jan 12, 2025, 6:47:56 PM
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Agreed
Why divine uniques when you can just buy a bunch of low rolls and vaal them? The upside is higher and it is less expensive in most cases. |
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I was thinking exactly that as well.
Since Vaaling is the last step in any item enhancement, there's absolutely zero reason to Divine something that you plan to Vaal, and that probably vastly reduced the number of Divines being used. But then it is part of what makes Vaaling so unpredictable, which is why I think they kept it in. If Vaal doesn't auto-divine, then the risks associated with it is reduced. Ultimately I think they are on the right track. Once a lot more Uniques are usable in the endgame, a lot more people are going to start Divining them and not Vaaling them, and that will definitely have a big impact on the inflation. |
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" That is only true if those uniques are worth more than 1 divine even at low roll. Any unique that is worth less than 1 div on a low roll will ALWAYS be more worthwhile to vaal instead. By a large margin. |
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As a SSF player, please let me divine-vaaling my low value uniques I want to use? Thank you very much.
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Even in the case where you have tons of divines and you want to high-roll a big unique, if you have tons of divs to burn you can buy a bunch of low rolls of your unique and vaal them for a higher upside. It is the higher return play.
Using divs as a reroll is suboptimal in almost every case. |
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That's a good idea.
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