Affixes tier system

In last interview Jonathan said that 'if a player want to progress through maps, so a higher tier map like T15 is better than an T3 map. So Affix mods should have the same logic. A T9 resistance should be better than T2 Resistance.'


Plz, just no. The old Affix System is so much better and easy to understand. T1 mods should always be the better.

This are not welcome changes. There are mods with 10 lvl of tiers, and mods with only 2 tiers. It is more logic and easy to set T1 as best tier lvl of an affix and TN as the wrost.
Last bumped on Jan 12, 2025, 7:55:44 PM
They managed to make it more confusing. It wouldn't be so bad if the max tier for every mod was the same. . With them seemingly being completely random, you have to constantly lookup if you actually have the highest tier
"
Dmo90#6022 wrote:
They managed to make it more confusing. It wouldn't be so bad if the max tier for every mod was the same. . With them seemingly being completely random, you have to constantly lookup if you actually have the highest tier


Exatcly, the new tier system is so much more confusing
It's just stupid because we can't see how high the tier can roll. It should show "Tier 7/9 or something.
"
LVSviral#3689 wrote:
It's just stupid because we can't see how high the tier can roll. It should show "Tier 7/9 or something.


knowing how far a tier goes its not even that useful in some cases because the spread changes especially on the top tier. but yeh much better than what it currently is

Report Forum Post

Report Account:

Report Type

Additional Info