PoE 2 Ruthless Suggestion

Similar to PoE 1 - Harder difficulty, less loot, slower pacing.

° Trading disabled.
° Grouping allowed.

° Rares set to short allocation
° Magic & Uncommon set to FFA
° Uniques, materials and everything else set to permanent allocation.
° Non-upgraded maps can be deposited to guild storage.

° Portrait rewards for milestone challenges & recolours for seasonal challenge rewards.

° Exp / Rarity "chosen" boost post campaign on HC. Dead HC chars can transfer to the standard seasonal version, but the chosen buff is removed along with any stash.

° In order not to divide the playerbase further, characters of any mode share the same town / guild hall instances & the game mode appears by their name in global chats (ie an icon for seasonal ruthless, standard HC, standard etc)
Last bumped on Jan 13, 2025, 7:23:32 AM
I can't even put into words how disappointed I was when I realized that this is just POE1 with slightly better graphics. I was under the impression we were getting a different game, slower and more methodical. Not the speedrunning atx vomit of POE1.
Last edited by Exuja#2705 on Jan 13, 2025, 2:04:30 AM
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Exuja#2705 wrote:
I can't even put into words how disappointed I was when I realized that this is just POE1 with slightly better graphics. I was under the impression we were getting a different game, slower and more methodical. Not the speedrunning atx vomit of POE1.


Agreed!

Early game warrior was exactly how I imagined the game. It quickly reverts to zoom zoom, hold one button, screen clutter of loot

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